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-rw-r--r--editor/editor_properties_vector.cpp8
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp182
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h8
3 files changed, 190 insertions, 8 deletions
diff --git a/editor/editor_properties_vector.cpp b/editor/editor_properties_vector.cpp
index 365cbc6ec8..a332704335 100644
--- a/editor/editor_properties_vector.cpp
+++ b/editor/editor_properties_vector.cpp
@@ -130,9 +130,11 @@ void EditorPropertyVectorN::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
if (linked->is_visible()) {
- const String key = vformat("%s:%s", get_edited_object()->get_class(), get_edited_property());
- linked->set_pressed_no_signal(EditorSettings::get_singleton()->get_project_metadata("linked_properties", key, true));
- _update_ratio();
+ if (get_edited_object()) {
+ const String key = vformat("%s:%s", get_edited_object()->get_class(), get_edited_property());
+ linked->set_pressed_no_signal(EditorSettings::get_singleton()->get_project_metadata("linked_properties", key, true));
+ _update_ratio();
+ }
}
} break;
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index b340dd976e..6d31e196ea 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -47,6 +47,7 @@
#include "scene/3d/physics/physics_body_3d.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
+#include "scene/property_utils.h"
#include "scene/resources/3d/capsule_shape_3d.h"
#include "scene/resources/skeleton_profile.h"
#include "scene/resources/surface_tool.h"
@@ -65,7 +66,7 @@ void BoneTransformEditor::create_editors() {
// Position property.
position_property = memnew(EditorPropertyVector3());
- position_property->setup(-10000, 10000, 0.001f, true);
+ position_property->setup(-10000, 10000, 0.001, true);
position_property->set_label("Position");
position_property->set_selectable(false);
position_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed));
@@ -74,7 +75,7 @@ void BoneTransformEditor::create_editors() {
// Rotation property.
rotation_property = memnew(EditorPropertyQuaternion());
- rotation_property->setup(-10000, 10000, 0.001f, true);
+ rotation_property->setup(-10000, 10000, 0.001, true);
rotation_property->set_label("Rotation");
rotation_property->set_selectable(false);
rotation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed));
@@ -83,7 +84,7 @@ void BoneTransformEditor::create_editors() {
// Scale property.
scale_property = memnew(EditorPropertyVector3());
- scale_property->setup(-10000, 10000, 0.001f, true);
+ scale_property->setup(-10000, 10000, 0.001, true, true);
scale_property->set_label("Scale");
scale_property->set_selectable(false);
scale_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed));
@@ -97,7 +98,7 @@ void BoneTransformEditor::create_editors() {
// Transform/Matrix property.
rest_matrix = memnew(EditorPropertyTransform3D());
- rest_matrix->setup(-10000, 10000, 0.001f, true);
+ rest_matrix->setup(-10000, 10000, 0.001, true);
rest_matrix->set_label("Transform");
rest_matrix->set_selectable(false);
rest_section->get_vbox()->add_child(rest_matrix);
@@ -122,6 +123,13 @@ void BoneTransformEditor::_value_changed(const String &p_property, const Variant
undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_property(skeleton, p_property, skeleton->get(p_property));
undo_redo->add_do_property(skeleton, p_property, p_value);
+
+ Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
+ if (se) {
+ undo_redo->add_do_method(se, "update_joint_tree");
+ undo_redo->add_undo_method(se, "update_joint_tree");
+ }
+
undo_redo->commit_action();
}
}
@@ -189,26 +197,31 @@ void BoneTransformEditor::_update_properties() {
if (split[2] == "enabled") {
enabled_checkbox->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
enabled_checkbox->update_property();
+ enabled_checkbox->update_editor_property_status();
enabled_checkbox->queue_redraw();
}
if (split[2] == "position") {
position_property->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
position_property->update_property();
+ position_property->update_editor_property_status();
position_property->queue_redraw();
}
if (split[2] == "rotation") {
rotation_property->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
rotation_property->update_property();
+ rotation_property->update_editor_property_status();
rotation_property->queue_redraw();
}
if (split[2] == "scale") {
scale_property->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
scale_property->update_property();
+ scale_property->update_editor_property_status();
scale_property->queue_redraw();
}
if (split[2] == "rest") {
rest_matrix->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
rest_matrix->update_property();
+ rest_matrix->update_editor_property_status();
rest_matrix->queue_redraw();
}
}
@@ -232,6 +245,11 @@ void Skeleton3DEditor::set_bone_options_enabled(const bool p_bone_options_enable
skeleton_options->get_popup()->set_item_disabled(SKELETON_OPTION_SELECTED_POSES_TO_RESTS, !p_bone_options_enabled);
};
+void Skeleton3DEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("update_all"), &Skeleton3DEditor::update_all);
+ ClassDB::bind_method(D_METHOD("update_joint_tree"), &Skeleton3DEditor::update_joint_tree);
+}
+
void Skeleton3DEditor::_on_click_skeleton_option(int p_skeleton_option) {
if (!skeleton) {
return;
@@ -294,6 +312,10 @@ void Skeleton3DEditor::reset_pose(const bool p_all_bones) {
ur->add_undo_method(skeleton, "set_bone_pose_scale", selected_bone, skeleton->get_bone_pose_scale(selected_bone));
ur->add_do_method(skeleton, "reset_bone_pose", selected_bone);
}
+
+ ur->add_undo_method(this, "update_joint_tree");
+ ur->add_do_method(this, "update_joint_tree");
+
ur->commit_action();
}
@@ -357,6 +379,10 @@ void Skeleton3DEditor::pose_to_rest(const bool p_all_bones) {
ur->add_do_method(skeleton, "set_bone_rest", selected_bone, skeleton->get_bone_pose(selected_bone));
ur->add_undo_method(skeleton, "set_bone_rest", selected_bone, skeleton->get_bone_rest(selected_bone));
}
+
+ ur->add_undo_method(this, "update_joint_tree");
+ ur->add_do_method(this, "update_joint_tree");
+
ur->commit_action();
}
@@ -620,9 +646,12 @@ void Skeleton3DEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_se
}
ur->add_undo_method(skeleton_node, "set_bone_parent", p_selected_boneidx, skeleton_node->get_bone_parent(p_selected_boneidx));
ur->add_do_method(skeleton_node, "set_bone_parent", p_selected_boneidx, p_target_boneidx);
+
+ ur->add_undo_method(this, "update_joint_tree");
+ ur->add_do_method(this, "update_joint_tree");
+
skeleton_node->set_bone_parent(p_selected_boneidx, p_target_boneidx);
- update_joint_tree();
ur->commit_action();
}
@@ -655,6 +684,107 @@ void Skeleton3DEditor::_joint_tree_selection_changed() {
void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
}
+void Skeleton3DEditor::_joint_tree_button_clicked(Object *p_item, int p_column, int p_id, MouseButton p_button) {
+ if (!skeleton) {
+ return;
+ }
+
+ TreeItem *tree_item = Object::cast_to<TreeItem>(p_item);
+ if (tree_item) {
+ String tree_item_metadata = tree_item->get_metadata(0);
+
+ String bone_enabled_property = tree_item_metadata + "/enabled";
+ String bone_parent_property = tree_item_metadata + "/parent";
+ String bone_name_property = tree_item_metadata + "/name";
+ String bone_position_property = tree_item_metadata + "/position";
+ String bone_rotation_property = tree_item_metadata + "/rotation";
+ String bone_scale_property = tree_item_metadata + "/scale";
+ String bone_rest_property = tree_item_metadata + "/rest";
+
+ Variant current_enabled = skeleton->get(bone_enabled_property);
+ Variant current_parent = skeleton->get(bone_parent_property);
+ Variant current_name = skeleton->get(bone_name_property);
+ Variant current_position = skeleton->get(bone_position_property);
+ Variant current_rotation = skeleton->get(bone_rotation_property);
+ Variant current_scale = skeleton->get(bone_scale_property);
+ Variant current_rest = skeleton->get(bone_rest_property);
+
+ EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
+ ur->create_action(TTR("Revert Bone"));
+
+ bool can_revert_enabled = EditorPropertyRevert::can_property_revert(skeleton, bone_enabled_property, &current_enabled);
+ if (can_revert_enabled) {
+ bool is_valid = false;
+ Variant new_enabled = EditorPropertyRevert::get_property_revert_value(skeleton, bone_enabled_property, &is_valid);
+ if (is_valid) {
+ ur->add_undo_method(skeleton, "set", bone_enabled_property, current_enabled);
+ ur->add_do_method(skeleton, "set", bone_enabled_property, new_enabled);
+ }
+ }
+
+ bool can_revert_parent = EditorPropertyRevert::can_property_revert(skeleton, bone_parent_property, &current_parent);
+ if (can_revert_parent) {
+ bool is_valid = false;
+ Variant new_parent = EditorPropertyRevert::get_property_revert_value(skeleton, bone_parent_property, &is_valid);
+ if (is_valid) {
+ ur->add_undo_method(skeleton, "set", bone_parent_property, current_parent);
+ ur->add_do_method(skeleton, "set", bone_parent_property, new_parent);
+ }
+ }
+ bool can_revert_name = EditorPropertyRevert::can_property_revert(skeleton, bone_name_property, &current_name);
+ if (can_revert_name) {
+ bool is_valid = false;
+ Variant new_name = EditorPropertyRevert::get_property_revert_value(skeleton, bone_name_property, &is_valid);
+ if (is_valid) {
+ ur->add_undo_method(skeleton, "set", bone_name_property, current_name);
+ ur->add_do_method(skeleton, "set", bone_name_property, new_name);
+ }
+ }
+ bool can_revert_position = EditorPropertyRevert::can_property_revert(skeleton, bone_position_property, &current_position);
+ if (can_revert_position) {
+ bool is_valid = false;
+ Variant new_position = EditorPropertyRevert::get_property_revert_value(skeleton, bone_position_property, &is_valid);
+ if (is_valid) {
+ ur->add_undo_method(skeleton, "set", bone_position_property, current_position);
+ ur->add_do_method(skeleton, "set", bone_position_property, new_position);
+ }
+ }
+ bool can_revert_rotation = EditorPropertyRevert::can_property_revert(skeleton, bone_rotation_property, &current_rotation);
+ if (can_revert_rotation) {
+ bool is_valid = false;
+ Variant new_rotation = EditorPropertyRevert::get_property_revert_value(skeleton, bone_rotation_property, &is_valid);
+ if (is_valid) {
+ ur->add_undo_method(skeleton, "set", bone_rotation_property, current_rotation);
+ ur->add_do_method(skeleton, "set", bone_rotation_property, new_rotation);
+ }
+ }
+ bool can_revert_scale = EditorPropertyRevert::can_property_revert(skeleton, bone_scale_property, &current_scale);
+ if (can_revert_scale) {
+ bool is_valid = false;
+ Variant new_scale = EditorPropertyRevert::get_property_revert_value(skeleton, bone_scale_property, &is_valid);
+ if (is_valid) {
+ ur->add_undo_method(skeleton, "set", bone_scale_property, current_scale);
+ ur->add_do_method(skeleton, "set", bone_scale_property, new_scale);
+ }
+ }
+ bool can_revert_rest = EditorPropertyRevert::can_property_revert(skeleton, bone_rest_property, &current_rest);
+ if (can_revert_rest) {
+ bool is_valid = false;
+ Variant new_rest = EditorPropertyRevert::get_property_revert_value(skeleton, bone_rest_property, &is_valid);
+ if (is_valid) {
+ ur->add_undo_method(skeleton, "set", bone_rest_property, current_rest);
+ ur->add_do_method(skeleton, "set", bone_rest_property, new_rest);
+ }
+ }
+
+ ur->add_undo_method(this, "update_all");
+ ur->add_do_method(this, "update_all");
+
+ ur->commit_action();
+ }
+ return;
+}
+
void Skeleton3DEditor::_update_properties() {
if (pose_editor) {
pose_editor->_update_properties();
@@ -693,15 +823,52 @@ void Skeleton3DEditor::update_joint_tree() {
joint_item->set_selectable(0, true);
joint_item->set_metadata(0, "bones/" + itos(current_bone_idx));
+ String bone_enabled_property = "bones/" + itos(current_bone_idx) + "/enabled";
+ String bone_parent_property = "bones/" + itos(current_bone_idx) + "/parent";
+ String bone_name_property = "bones/" + itos(current_bone_idx) + "/name";
+ String bone_position_property = "bones/" + itos(current_bone_idx) + "/position";
+ String bone_rotation_property = "bones/" + itos(current_bone_idx) + "/rotation";
+ String bone_scale_property = "bones/" + itos(current_bone_idx) + "/scale";
+ String bone_rest_property = "bones/" + itos(current_bone_idx) + "/rest";
+
+ Variant current_enabled = skeleton->get(bone_enabled_property);
+ Variant current_parent = skeleton->get(bone_parent_property);
+ Variant current_name = skeleton->get(bone_name_property);
+ Variant current_position = skeleton->get(bone_position_property);
+ Variant current_rotation = skeleton->get(bone_rotation_property);
+ Variant current_scale = skeleton->get(bone_scale_property);
+ Variant current_rest = skeleton->get(bone_rest_property);
+
+ bool can_revert_enabled = EditorPropertyRevert::can_property_revert(skeleton, bone_enabled_property, &current_enabled);
+ bool can_revert_parent = EditorPropertyRevert::can_property_revert(skeleton, bone_parent_property, &current_parent);
+ bool can_revert_name = EditorPropertyRevert::can_property_revert(skeleton, bone_name_property, &current_name);
+ bool can_revert_position = EditorPropertyRevert::can_property_revert(skeleton, bone_position_property, &current_position);
+ bool can_revert_rotation = EditorPropertyRevert::can_property_revert(skeleton, bone_rotation_property, &current_rotation);
+ bool can_revert_scale = EditorPropertyRevert::can_property_revert(skeleton, bone_scale_property, &current_scale);
+ bool can_revert_rest = EditorPropertyRevert::can_property_revert(skeleton, bone_rest_property, &current_rest);
+
+ if (can_revert_enabled || can_revert_parent || can_revert_name || can_revert_position || can_revert_rotation || can_revert_scale || can_revert_rest) {
+ joint_item->add_button(0, get_editor_theme_icon(SNAME("ReloadSmall")), JOINT_BUTTON_REVERT, false, TTR("Revert"));
+ }
+
// Add the bone's children to the list of bones to be processed.
Vector<int> current_bone_child_bones = skeleton->get_bone_children(current_bone_idx);
int child_bone_size = current_bone_child_bones.size();
for (int i = 0; i < child_bone_size; i++) {
bones_to_process.push_back(current_bone_child_bones[i]);
}
+
+ if (current_bone_idx == selected_bone) {
+ joint_item->select(0);
+ }
}
}
+void Skeleton3DEditor::update_all() {
+ _update_properties();
+ update_joint_tree();
+}
+
void Skeleton3DEditor::create_editors() {
set_h_size_flags(SIZE_EXPAND_FILL);
set_focus_mode(FOCUS_ALL);
@@ -840,6 +1007,7 @@ void Skeleton3DEditor::_notification(int p_what) {
joint_tree->connect(SceneStringName(item_selected), callable_mp(this, &Skeleton3DEditor::_joint_tree_selection_changed));
joint_tree->connect("item_mouse_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_rmb_select));
+ joint_tree->connect("button_clicked", callable_mp(this, &Skeleton3DEditor::_joint_tree_button_clicked));
#ifdef TOOLS_ENABLED
skeleton->connect(SceneStringName(pose_updated), callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
skeleton->connect(SceneStringName(pose_updated), callable_mp(this, &Skeleton3DEditor::_update_properties));
@@ -1337,6 +1505,10 @@ void Skeleton3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, c
ur->add_undo_method(skeleton, "set_bone_pose_scale", p_ids[i], se->get_bone_original_scale());
}
}
+
+ ur->add_do_method(se, "update_joint_tree");
+ ur->add_undo_method(se, "update_joint_tree");
+
ur->commit_action();
}
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index 79dc16ae2f..0bb58aac23 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -96,6 +96,8 @@ public:
class Skeleton3DEditor : public VBoxContainer {
GDCLASS(Skeleton3DEditor, VBoxContainer);
+ static void _bind_methods();
+
friend class Skeleton3DEditorPlugin;
enum SkeletonOption {
@@ -116,6 +118,10 @@ class Skeleton3DEditor : public VBoxContainer {
Skeleton3D *skeleton = nullptr;
+ enum {
+ JOINT_BUTTON_REVERT = 0,
+ };
+
Tree *joint_tree = nullptr;
BoneTransformEditor *rest_editor = nullptr;
BoneTransformEditor *pose_editor = nullptr;
@@ -149,6 +155,7 @@ class Skeleton3DEditor : public VBoxContainer {
EditorFileDialog *file_export_lib = nullptr;
void update_joint_tree();
+ void update_all();
void create_editors();
@@ -189,6 +196,7 @@ class Skeleton3DEditor : public VBoxContainer {
void _joint_tree_selection_changed();
void _joint_tree_rmb_select(const Vector2 &p_pos, MouseButton p_button);
+ void _joint_tree_button_clicked(Object *p_item, int p_column, int p_id, MouseButton p_button);
void _update_properties();
void _subgizmo_selection_change();