diff options
-rw-r--r-- | editor/editor_resource_picker.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp index 27ce27591f..1accf00a15 100644 --- a/editor/editor_resource_picker.cpp +++ b/editor/editor_resource_picker.cpp @@ -194,10 +194,11 @@ void EditorResourcePicker::_update_menu_items() { set_create_options(edit_menu); // Add an option to load a resource from a file using the QuickOpen dialog. - edit_menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Quick Load"), OBJ_MENU_QUICKLOAD); + edit_menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Quick Load..."), OBJ_MENU_QUICKLOAD); + edit_menu->set_item_tooltip(-1, TTR("Opens a quick menu to select from a list of allowed Resource files.")); // Add an option to load a resource from a file using the regular file dialog. - edit_menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Load"), OBJ_MENU_LOAD); + edit_menu->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Load..."), OBJ_MENU_LOAD); } // Add options for changing existing value of the resource. @@ -1054,11 +1055,11 @@ void EditorScriptPicker::set_create_options(Object *p_menu_node) { return; } - menu_node->add_icon_item(get_editor_theme_icon(SNAME("ScriptCreate")), TTR("New Script"), OBJ_MENU_NEW_SCRIPT); + menu_node->add_icon_item(get_editor_theme_icon(SNAME("ScriptCreate")), TTR("New Script..."), OBJ_MENU_NEW_SCRIPT); if (script_owner) { Ref<Script> scr = script_owner->get_script(); if (scr.is_valid()) { - menu_node->add_icon_item(get_editor_theme_icon(SNAME("ScriptExtend")), TTR("Extend Script"), OBJ_MENU_EXTEND_SCRIPT); + menu_node->add_icon_item(get_editor_theme_icon(SNAME("ScriptExtend")), TTR("Extend Script..."), OBJ_MENU_EXTEND_SCRIPT); } } menu_node->add_separator(); @@ -1110,7 +1111,7 @@ void EditorShaderPicker::set_create_options(Object *p_menu_node) { return; } - menu_node->add_icon_item(get_editor_theme_icon(SNAME("Shader")), TTR("New Shader"), OBJ_MENU_NEW_SHADER); + menu_node->add_icon_item(get_editor_theme_icon(SNAME("Shader")), TTR("New Shader..."), OBJ_MENU_NEW_SHADER); menu_node->add_separator(); } |