diff options
-rw-r--r-- | doc/classes/AnimationNode.xml | 2 | ||||
-rw-r--r-- | doc/classes/AnimationNodeSync.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml index 960bbe68ad..4e093cb887 100644 --- a/doc/classes/AnimationNode.xml +++ b/doc/classes/AnimationNode.xml @@ -7,7 +7,7 @@ Base resource for [AnimationTree] nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas. Inherit this when creating animation nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead. You can access the time information as read-only parameter which is processed and stored in the previous frame for all nodes except [AnimationNodeOutput]. - [b]Note:[/b] If more than two inputs exist in the [AnimationNode], which time information takes precedence depends on the type of [AnimationNode]. + [b]Note:[/b] If multiple inputs exist in the [AnimationNode], which time information takes precedence depends on the type of [AnimationNode]. [codeblock] var current_length = $AnimationTree[parameters/AnimationNodeName/current_length] var current_position = $AnimationTree[parameters/AnimationNodeName/current_position] diff --git a/doc/classes/AnimationNodeSync.xml b/doc/classes/AnimationNodeSync.xml index e9e1519672..57c79378c0 100644 --- a/doc/classes/AnimationNodeSync.xml +++ b/doc/classes/AnimationNodeSync.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeSync" inherits="AnimationNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Base class for [AnimationNode]s with more than two input ports that must be synchronized. + Base class for [AnimationNode]s with multiple input ports that must be synchronized. </brief_description> <description> An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an [AnimationTree]. |