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-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp4
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp14
-rw-r--r--drivers/gles3/storage/mesh_storage.h7
-rw-r--r--scene/resources/mesh.cpp2
-rw-r--r--servers/rendering/dummy/storage/mesh_storage.h5
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp14
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.h5
-rw-r--r--servers/rendering/rendering_server_default.h3
-rw-r--r--servers/rendering/storage/mesh_storage.h4
-rw-r--r--servers/rendering_server.h3
12 files changed, 63 insertions, 6 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 205f9a552e..620012b31d 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -262,7 +262,9 @@ void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material(Geometry
GLES3::Mesh::Surface *s = reinterpret_cast<GLES3::Mesh::Surface *>(sdcache->surface);
if (p_material->shader_data->uses_tangent && !(s->format & RS::ARRAY_FORMAT_TANGENT)) {
- WARN_PRINT_ED("Attempting to use a shader that requires tangents with a mesh that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool).");
+ String shader_path = p_material->shader_data->path.is_empty() ? "" : "(" + p_material->shader_data->path + ")";
+ String mesh_path = mesh_storage->mesh_get_path(p_mesh).is_empty() ? "" : "(" + mesh_storage->mesh_get_path(p_mesh) + ")";
+ WARN_PRINT_ED(vformat("Attempting to use a shader %s that requires tangents with a mesh %s that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool).", shader_path, mesh_path));
}
}
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index 88ee749ed6..5e9c931bb5 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -650,6 +650,20 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
return aabb;
}
+void MeshStorage::mesh_set_path(RID p_mesh, const String &p_path) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_NULL(mesh);
+
+ mesh->path = p_path;
+}
+
+String MeshStorage::mesh_get_path(RID p_mesh) const {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_NULL_V(mesh, String());
+
+ return mesh->path;
+}
+
void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_NULL(mesh);
diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h
index 25b15ab6a6..6f1171bffe 100644
--- a/drivers/gles3/storage/mesh_storage.h
+++ b/drivers/gles3/storage/mesh_storage.h
@@ -130,6 +130,8 @@ struct Mesh {
RID shadow_mesh;
HashSet<Mesh *> shadow_owners;
+ String path;
+
Dependency dependency;
};
@@ -292,8 +294,11 @@ public:
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override;
virtual AABB mesh_get_custom_aabb(RID p_mesh) const override;
-
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override;
+
+ virtual void mesh_set_path(RID p_mesh, const String &p_path) override;
+ virtual String mesh_get_path(RID p_mesh) const override;
+
virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override;
virtual void mesh_clear(RID p_mesh) override;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 6f12539a6d..0abf878659 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1558,6 +1558,7 @@ void ArrayMesh::_create_if_empty() const {
mesh = RS::get_singleton()->mesh_create();
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
+ RS::get_singleton()->mesh_set_path(mesh, get_path());
}
}
@@ -1666,6 +1667,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
// we can create it with a single call, which is a lot more efficient and thread friendly
mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data, blend_shapes.size());
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
+ RS::get_singleton()->mesh_set_path(mesh, get_path());
}
surfaces.clear();
diff --git a/servers/rendering/dummy/storage/mesh_storage.h b/servers/rendering/dummy/storage/mesh_storage.h
index 89cccec54b..df5d45f7e0 100644
--- a/servers/rendering/dummy/storage/mesh_storage.h
+++ b/servers/rendering/dummy/storage/mesh_storage.h
@@ -113,8 +113,11 @@ public:
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
-
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
+
+ virtual void mesh_set_path(RID p_mesh, const String &p_path) override {}
+ virtual String mesh_get_path(RID p_mesh) const override { return String(); }
+
virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}
virtual void mesh_clear(RID p_mesh) override;
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 2397249ca5..9ced52912e 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -3722,7 +3722,9 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
uint64_t format = RendererRD::MeshStorage::get_singleton()->mesh_surface_get_format(sdcache->surface);
if (p_material->shader_data->uses_tangent && !(format & RS::ARRAY_FORMAT_TANGENT)) {
- WARN_PRINT_ED("Attempting to use a shader that requires tangents with a mesh that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool).");
+ String shader_path = p_material->shader_data->path.is_empty() ? "" : "(" + p_material->shader_data->path + ")";
+ String mesh_path = mesh_storage->mesh_get_path(p_mesh).is_empty() ? "" : "(" + mesh_storage->mesh_get_path(p_mesh) + ")";
+ WARN_PRINT_ED(vformat("Attempting to use a shader %s that requires tangents with a mesh %s that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool).", shader_path, mesh_path));
}
}
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 462fc4b524..737bf16c76 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -2521,7 +2521,9 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
uint64_t format = RendererRD::MeshStorage::get_singleton()->mesh_surface_get_format(sdcache->surface);
if (p_material->shader_data->uses_tangent && !(format & RS::ARRAY_FORMAT_TANGENT)) {
- WARN_PRINT_ED("Attempting to use a shader that requires tangents with a mesh that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool).");
+ String shader_path = p_material->shader_data->path.is_empty() ? "" : "(" + p_material->shader_data->path + ")";
+ String mesh_path = mesh_storage->mesh_get_path(p_mesh).is_empty() ? "" : "(" + mesh_storage->mesh_get_path(p_mesh) + ")";
+ WARN_PRINT_ED(vformat("Attempting to use a shader %s that requires tangents with a mesh %s that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool).", shader_path, mesh_path));
}
}
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index da55b68109..8cd1c46864 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -753,6 +753,20 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
return aabb;
}
+void MeshStorage::mesh_set_path(RID p_mesh, const String &p_path) {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_NULL(mesh);
+
+ mesh->path = p_path;
+}
+
+String MeshStorage::mesh_get_path(RID p_mesh) const {
+ Mesh *mesh = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_NULL_V(mesh, String());
+
+ return mesh->path;
+}
+
void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
ERR_FAIL_NULL(mesh);
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
index db54816e09..9b21d9ab67 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
@@ -157,6 +157,8 @@ private:
RID shadow_mesh;
HashSet<Mesh *> shadow_owners;
+ String path;
+
Dependency dependency;
};
@@ -373,6 +375,9 @@ public:
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override;
virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override;
+ virtual void mesh_set_path(RID p_mesh, const String &p_path) override;
+ virtual String mesh_get_path(RID p_mesh) const override;
+
virtual void mesh_clear(RID p_mesh) override;
virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override;
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index cd5904f175..9fcf7b2ea9 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -315,6 +315,9 @@ public:
FUNC2(mesh_set_custom_aabb, RID, const AABB &)
FUNC1RC(AABB, mesh_get_custom_aabb, RID)
+ FUNC2(mesh_set_path, RID, const String &)
+ FUNC1RC(String, mesh_get_path, RID)
+
FUNC2(mesh_set_shadow_mesh, RID, RID)
FUNC1(mesh_clear, RID)
diff --git a/servers/rendering/storage/mesh_storage.h b/servers/rendering/storage/mesh_storage.h
index 76e46a696a..3c1b2b495d 100644
--- a/servers/rendering/storage/mesh_storage.h
+++ b/servers/rendering/storage/mesh_storage.h
@@ -67,9 +67,11 @@ public:
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
-
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0;
+ virtual void mesh_set_path(RID p_mesh, const String &p_path) = 0;
+ virtual String mesh_get_path(RID p_mesh) const = 0;
+
virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0;
virtual void mesh_clear(RID p_mesh) = 0;
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index fbc67fc84d..6ae870a7f4 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -381,6 +381,9 @@ public:
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
+ virtual void mesh_set_path(RID p_mesh, const String &p_path) = 0;
+ virtual String mesh_get_path(RID p_mesh) const = 0;
+
virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0;
virtual void mesh_clear(RID p_mesh) = 0;