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-rw-r--r--scene/gui/dialogs.cpp3
-rw-r--r--scene/gui/popup.cpp3
2 files changed, 2 insertions, 4 deletions
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 4f94f0d9f2..6e75be268d 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -38,8 +38,7 @@
// AcceptDialog
void AcceptDialog::_input_from_window(const Ref<InputEvent> &p_event) {
- Ref<InputEventKey> key = p_event;
- if (close_on_escape && key.is_valid() && key->is_action_pressed(SNAME("ui_cancel"), false, true)) {
+ if (close_on_escape && p_event->is_action_pressed(SNAME("ui_cancel"), false, true)) {
_cancel_pressed();
}
}
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index c0a2dc81d0..6915f3d242 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -35,8 +35,7 @@
#include "scene/gui/panel.h"
void Popup::_input_from_window(const Ref<InputEvent> &p_event) {
- Ref<InputEventKey> key = p_event;
- if (get_flag(FLAG_POPUP) && key.is_valid() && key->is_action_pressed(SNAME("ui_cancel"), false, true)) {
+ if (get_flag(FLAG_POPUP) && p_event->is_action_pressed(SNAME("ui_cancel"), false, true)) {
_close_pressed();
}
}