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-rw-r--r--core/input/input.cpp61
-rw-r--r--core/input/input.h15
2 files changed, 47 insertions, 29 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index ca348c0c3c..b4945b41a8 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -297,10 +297,13 @@ bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) con
return false;
}
+ // Backward compatibility for legacy behavior, only return true if currently pressed.
+ bool pressed_requirement = legacy_just_pressed_behavior ? E->value.pressed : true;
+
if (Engine::get_singleton()->is_in_physics_frame()) {
- return E->value.pressed && E->value.physics_frame == Engine::get_singleton()->get_physics_frames();
+ return pressed_requirement && E->value.pressed_physics_frame == Engine::get_singleton()->get_physics_frames();
} else {
- return E->value.pressed && E->value.process_frame == Engine::get_singleton()->get_process_frames();
+ return pressed_requirement && E->value.pressed_process_frame == Engine::get_singleton()->get_process_frames();
}
}
@@ -315,10 +318,13 @@ bool Input::is_action_just_released(const StringName &p_action, bool p_exact) co
return false;
}
+ // Backward compatibility for legacy behavior, only return true if currently released.
+ bool released_requirement = legacy_just_pressed_behavior ? !E->value.pressed : true;
+
if (Engine::get_singleton()->is_in_physics_frame()) {
- return !E->value.pressed && E->value.physics_frame == Engine::get_singleton()->get_physics_frames();
+ return released_requirement && E->value.released_physics_frame == Engine::get_singleton()->get_physics_frames();
} else {
- return !E->value.pressed && E->value.process_frame == Engine::get_singleton()->get_process_frames();
+ return released_requirement && E->value.released_process_frame == Engine::get_singleton()->get_process_frames();
}
}
@@ -686,19 +692,24 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
for (const KeyValue<StringName, InputMap::Action> &E : InputMap::get_singleton()->get_action_map()) {
if (InputMap::get_singleton()->event_is_action(p_event, E.key)) {
+ Action &action = action_state[E.key];
// If not echo and action pressed state has changed
if (!p_event->is_echo() && is_action_pressed(E.key, false) != p_event->is_action_pressed(E.key)) {
- Action action;
- action.physics_frame = Engine::get_singleton()->get_physics_frames();
- action.process_frame = Engine::get_singleton()->get_process_frames();
- action.pressed = p_event->is_action_pressed(E.key);
+ if (p_event->is_action_pressed(E.key)) {
+ action.pressed = true;
+ action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
+ action.pressed_process_frame = Engine::get_singleton()->get_process_frames();
+ } else {
+ action.pressed = false;
+ action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
+ action.released_process_frame = Engine::get_singleton()->get_process_frames();
+ }
action.strength = 0.0f;
action.raw_strength = 0.0f;
action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true);
- action_state[E.key] = action;
}
- action_state[E.key].strength = p_event->get_action_strength(E.key);
- action_state[E.key].raw_strength = p_event->get_action_raw_strength(E.key);
+ action.strength = p_event->get_action_strength(E.key);
+ action.raw_strength = p_event->get_action_raw_strength(E.key);
}
}
@@ -813,29 +824,27 @@ Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, con
}
void Input::action_press(const StringName &p_action, float p_strength) {
- Action action;
+ // Create or retrieve existing action.
+ Action &action = action_state[p_action];
- action.physics_frame = Engine::get_singleton()->get_physics_frames();
- action.process_frame = Engine::get_singleton()->get_process_frames();
+ action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
+ action.pressed_process_frame = Engine::get_singleton()->get_process_frames();
action.pressed = true;
action.strength = p_strength;
action.raw_strength = p_strength;
action.exact = true;
-
- action_state[p_action] = action;
}
void Input::action_release(const StringName &p_action) {
- Action action;
+ // Create or retrieve existing action.
+ Action &action = action_state[p_action];
- action.physics_frame = Engine::get_singleton()->get_physics_frames();
- action.process_frame = Engine::get_singleton()->get_process_frames();
+ action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
+ action.released_process_frame = Engine::get_singleton()->get_process_frames();
action.pressed = false;
- action.strength = 0.f;
- action.raw_strength = 0.f;
+ action.strength = 0.0f;
+ action.raw_strength = 0.0f;
action.exact = true;
-
- action_state[p_action] = action;
}
void Input::set_emulate_touch_from_mouse(bool p_emulate) {
@@ -1532,6 +1541,12 @@ Input::Input() {
parse_mapping(entries[i]);
}
}
+
+ legacy_just_pressed_behavior = GLOBAL_DEF("input_devices/compatibility/legacy_just_pressed_behavior", false);
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // Always use standard behaviour in the editor.
+ legacy_just_pressed_behavior = false;
+ }
}
Input::~Input() {
diff --git a/core/input/input.h b/core/input/input.h
index c254650ef8..9cc596ee90 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -96,14 +96,17 @@ private:
Vector3 gyroscope;
Vector2 mouse_pos;
int64_t mouse_window = 0;
+ bool legacy_just_pressed_behavior = false;
struct Action {
- uint64_t physics_frame;
- uint64_t process_frame;
- bool pressed;
- bool exact;
- float strength;
- float raw_strength;
+ uint64_t pressed_physics_frame = UINT64_MAX;
+ uint64_t pressed_process_frame = UINT64_MAX;
+ uint64_t released_physics_frame = UINT64_MAX;
+ uint64_t released_process_frame = UINT64_MAX;
+ bool pressed = false;
+ bool exact = true;
+ float strength = 0.0f;
+ float raw_strength = 0.0f;
};
HashMap<StringName, Action> action_state;