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-rw-r--r--core/io/compression.cpp218
1 files changed, 149 insertions, 69 deletions
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index a6114e4f63..ac4a637597 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -35,11 +35,18 @@
#include "thirdparty/misc/fastlz.h"
+#ifdef BROTLI_ENABLED
+#include "thirdparty/brotli/include/brotli/decode.h"
+#endif
+
#include <zlib.h>
#include <zstd.h>
int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size, Mode p_mode) {
switch (p_mode) {
+ case MODE_BROTLI: {
+ ERR_FAIL_V_MSG(-1, "Only brotli decompression is supported.");
+ } break;
case MODE_FASTLZ: {
if (p_src_size < 16) {
uint8_t src[16];
@@ -95,6 +102,9 @@ int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size,
int Compression::get_max_compressed_buffer_size(int p_src_size, Mode p_mode) {
switch (p_mode) {
+ case MODE_BROTLI: {
+ ERR_FAIL_V_MSG(-1, "Only brotli decompression is supported.");
+ } break;
case MODE_FASTLZ: {
int ss = p_src_size + p_src_size * 6 / 100;
if (ss < 66) {
@@ -129,6 +139,16 @@ int Compression::get_max_compressed_buffer_size(int p_src_size, Mode p_mode) {
int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p_src, int p_src_size, Mode p_mode) {
switch (p_mode) {
+ case MODE_BROTLI: {
+#ifdef BROTLI_ENABLED
+ size_t ret_size = p_dst_max_size;
+ BrotliDecoderResult res = BrotliDecoderDecompress(p_src_size, p_src, &ret_size, p_dst);
+ ERR_FAIL_COND_V(res != BROTLI_DECODER_RESULT_SUCCESS, -1);
+ return ret_size;
+#else
+ ERR_FAIL_V_MSG(-1, "Godot was compiled without brotli support.");
+#endif
+ } break;
case MODE_FASTLZ: {
int ret_size = 0;
@@ -186,87 +206,147 @@ int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p
This is much slower however than using Compression::decompress because it may result in multiple full copies of the output buffer.
*/
int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_size, const uint8_t *p_src, int p_src_size, Mode p_mode) {
- int ret;
uint8_t *dst = nullptr;
int out_mark = 0;
- z_stream strm;
ERR_FAIL_COND_V(p_src_size <= 0, Z_DATA_ERROR);
- // This function only supports GZip and Deflate
- int window_bits = p_mode == MODE_DEFLATE ? 15 : 15 + 16;
- ERR_FAIL_COND_V(p_mode != MODE_DEFLATE && p_mode != MODE_GZIP, Z_ERRNO);
-
- // Initialize the stream
- strm.zalloc = Z_NULL;
- strm.zfree = Z_NULL;
- strm.opaque = Z_NULL;
- strm.avail_in = 0;
- strm.next_in = Z_NULL;
-
- int err = inflateInit2(&strm, window_bits);
- ERR_FAIL_COND_V(err != Z_OK, -1);
-
- // Setup the stream inputs
- strm.next_in = (Bytef *)p_src;
- strm.avail_in = p_src_size;
-
- // Ensure the destination buffer is empty
- p_dst_vect->clear();
-
- // decompress until deflate stream ends or end of file
- do {
- // Add another chunk size to the output buffer
- // This forces a copy of the whole buffer
- p_dst_vect->resize(p_dst_vect->size() + gzip_chunk);
- // Get pointer to the actual output buffer
- dst = p_dst_vect->ptrw();
-
- // Set the stream to the new output stream
- // Since it was copied, we need to reset the stream to the new buffer
- strm.next_out = &(dst[out_mark]);
- strm.avail_out = gzip_chunk;
-
- // run inflate() on input until output buffer is full and needs to be resized
- // or input runs out
+ if (p_mode == MODE_BROTLI) {
+#ifdef BROTLI_ENABLED
+ BrotliDecoderResult ret;
+ BrotliDecoderState *state = BrotliDecoderCreateInstance(nullptr, nullptr, nullptr);
+ ERR_FAIL_COND_V(state == nullptr, Z_DATA_ERROR);
+
+ // Setup the stream inputs.
+ const uint8_t *next_in = p_src;
+ size_t avail_in = p_src_size;
+ uint8_t *next_out = nullptr;
+ size_t avail_out = 0;
+ size_t total_out = 0;
+
+ // Ensure the destination buffer is empty.
+ p_dst_vect->clear();
+
+ // Decompress until stream ends or end of file.
do {
- ret = inflate(&strm, Z_SYNC_FLUSH);
-
- switch (ret) {
- case Z_NEED_DICT:
- ret = Z_DATA_ERROR;
- [[fallthrough]];
- case Z_DATA_ERROR:
- case Z_MEM_ERROR:
- case Z_STREAM_ERROR:
- case Z_BUF_ERROR:
- if (strm.msg) {
- WARN_PRINT(strm.msg);
- }
- (void)inflateEnd(&strm);
- p_dst_vect->clear();
- return ret;
+ // Add another chunk size to the output buffer.
+ // This forces a copy of the whole buffer.
+ p_dst_vect->resize(p_dst_vect->size() + gzip_chunk);
+ // Get pointer to the actual output buffer.
+ dst = p_dst_vect->ptrw();
+
+ // Set the stream to the new output stream.
+ // Since it was copied, we need to reset the stream to the new buffer.
+ next_out = &(dst[out_mark]);
+ avail_out += gzip_chunk;
+
+ ret = BrotliDecoderDecompressStream(state, &avail_in, &next_in, &avail_out, &next_out, &total_out);
+ if (ret == BROTLI_DECODER_RESULT_ERROR) {
+ WARN_PRINT(BrotliDecoderErrorString(BrotliDecoderGetErrorCode(state)));
+ BrotliDecoderDestroyInstance(state);
+ p_dst_vect->clear();
+ return Z_DATA_ERROR;
}
- } while (strm.avail_out > 0 && strm.avail_in > 0);
- out_mark += gzip_chunk;
+ out_mark += gzip_chunk - avail_out;
- // Enforce max output size
- if (p_max_dst_size > -1 && strm.total_out > (uint64_t)p_max_dst_size) {
- (void)inflateEnd(&strm);
- p_dst_vect->clear();
- return Z_BUF_ERROR;
+ // Enforce max output size.
+ if (p_max_dst_size > -1 && total_out > (uint64_t)p_max_dst_size) {
+ BrotliDecoderDestroyInstance(state);
+ p_dst_vect->clear();
+ return Z_BUF_ERROR;
+ }
+ } while (ret != BROTLI_DECODER_RESULT_SUCCESS);
+
+ // If all done successfully, resize the output if it's larger than the actual output.
+ if ((unsigned long)p_dst_vect->size() > total_out) {
+ p_dst_vect->resize(total_out);
}
- } while (ret != Z_STREAM_END);
- // If all done successfully, resize the output if it's larger than the actual output
- if ((unsigned long)p_dst_vect->size() > strm.total_out) {
- p_dst_vect->resize(strm.total_out);
- }
+ // Clean up and return.
+ BrotliDecoderDestroyInstance(state);
+ return Z_OK;
+#else
+ ERR_FAIL_V_MSG(Z_ERRNO, "Godot was compiled without brotli support.");
+#endif
+ } else {
+ // This function only supports GZip and Deflate.
+ ERR_FAIL_COND_V(p_mode != MODE_DEFLATE && p_mode != MODE_GZIP, Z_ERRNO);
+
+ int ret;
+ z_stream strm;
+ int window_bits = p_mode == MODE_DEFLATE ? 15 : 15 + 16;
+
+ // Initialize the stream.
+ strm.zalloc = Z_NULL;
+ strm.zfree = Z_NULL;
+ strm.opaque = Z_NULL;
+ strm.avail_in = 0;
+ strm.next_in = Z_NULL;
+
+ int err = inflateInit2(&strm, window_bits);
+ ERR_FAIL_COND_V(err != Z_OK, -1);
+
+ // Setup the stream inputs.
+ strm.next_in = (Bytef *)p_src;
+ strm.avail_in = p_src_size;
+
+ // Ensure the destination buffer is empty.
+ p_dst_vect->clear();
+
+ // Decompress until deflate stream ends or end of file.
+ do {
+ // Add another chunk size to the output buffer.
+ // This forces a copy of the whole buffer.
+ p_dst_vect->resize(p_dst_vect->size() + gzip_chunk);
+ // Get pointer to the actual output buffer.
+ dst = p_dst_vect->ptrw();
+
+ // Set the stream to the new output stream.
+ // Since it was copied, we need to reset the stream to the new buffer.
+ strm.next_out = &(dst[out_mark]);
+ strm.avail_out = gzip_chunk;
+
+ // Run inflate() on input until output buffer is full and needs to be resized or input runs out.
+ do {
+ ret = inflate(&strm, Z_SYNC_FLUSH);
+
+ switch (ret) {
+ case Z_NEED_DICT:
+ ret = Z_DATA_ERROR;
+ [[fallthrough]];
+ case Z_DATA_ERROR:
+ case Z_MEM_ERROR:
+ case Z_STREAM_ERROR:
+ case Z_BUF_ERROR:
+ if (strm.msg) {
+ WARN_PRINT(strm.msg);
+ }
+ (void)inflateEnd(&strm);
+ p_dst_vect->clear();
+ return ret;
+ }
+ } while (strm.avail_out > 0 && strm.avail_in > 0);
+
+ out_mark += gzip_chunk;
+
+ // Enforce max output size.
+ if (p_max_dst_size > -1 && strm.total_out > (uint64_t)p_max_dst_size) {
+ (void)inflateEnd(&strm);
+ p_dst_vect->clear();
+ return Z_BUF_ERROR;
+ }
+ } while (ret != Z_STREAM_END);
+
+ // If all done successfully, resize the output if it's larger than the actual output.
+ if ((unsigned long)p_dst_vect->size() > strm.total_out) {
+ p_dst_vect->resize(strm.total_out);
+ }
- // clean up and return
- (void)inflateEnd(&strm);
- return Z_OK;
+ // Clean up and return.
+ (void)inflateEnd(&strm);
+ return Z_OK;
+ }
}
int Compression::zlib_level = Z_DEFAULT_COMPRESSION;