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Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r--core/io/multiplayer_api.cpp79
1 files changed, 58 insertions, 21 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index cbe7f87d92..456d29520f 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -47,11 +47,11 @@ void MultiplayerAPI::set_root_node(Node *p_node) {
void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) {
if (network_peer.is_valid()) {
- network_peer->disconnect("peer_connected", this, "add_peer");
- network_peer->disconnect("peer_disconnected", this, "del_peer");
- network_peer->disconnect("connection_succeeded", this, "connected_to_server");
- network_peer->disconnect("connection_failed", this, "connection_failed");
- network_peer->disconnect("server_disconnected", this, "server_disconnected");
+ network_peer->disconnect("peer_connected", this, "_add_peer");
+ network_peer->disconnect("peer_disconnected", this, "_del_peer");
+ network_peer->disconnect("connection_succeeded", this, "_connected_to_server");
+ network_peer->disconnect("connection_failed", this, "_connection_failed");
+ network_peer->disconnect("server_disconnected", this, "_server_disconnected");
clear();
}
@@ -61,11 +61,11 @@ void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_pee
ERR_FAIL_COND(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED);
if (network_peer.is_valid()) {
- network_peer->connect("peer_connected", this, "add_peer");
- network_peer->connect("peer_disconnected", this, "del_peer");
- network_peer->connect("connection_succeeded", this, "connected_to_server");
- network_peer->connect("connection_failed", this, "connection_failed");
- network_peer->connect("server_disconnected", this, "server_disconnected");
+ network_peer->connect("peer_connected", this, "_add_peer");
+ network_peer->connect("peer_disconnected", this, "_del_peer");
+ network_peer->connect("connection_succeeded", this, "_connected_to_server");
+ network_peer->connect("connection_failed", this, "_connection_failed");
+ network_peer->connect("server_disconnected", this, "_server_disconnected");
}
}
@@ -76,7 +76,7 @@ Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const {
void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND(root_node == NULL);
- ERR_FAIL_COND(p_packet_len < 5);
+ ERR_FAIL_COND(p_packet_len < 1);
uint8_t packet_type = p_packet[0];
@@ -123,6 +123,11 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
}
} break;
+
+ case NETWORK_COMMAND_RAW: {
+
+ _process_raw(p_from, p_packet, p_packet_len);
+ } break;
}
}
@@ -259,6 +264,8 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet,
void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
+ ERR_FAIL_COND(p_packet_len < 2);
+
String paths;
paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1);
@@ -458,29 +465,29 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
}
}
-void MultiplayerAPI::add_peer(int p_id) {
+void MultiplayerAPI::_add_peer(int p_id) {
connected_peers.insert(p_id);
path_get_cache.insert(p_id, PathGetCache());
emit_signal("network_peer_connected", p_id);
}
-void MultiplayerAPI::del_peer(int p_id) {
+void MultiplayerAPI::_del_peer(int p_id) {
connected_peers.erase(p_id);
path_get_cache.erase(p_id); //I no longer need your cache, sorry
emit_signal("network_peer_disconnected", p_id);
}
-void MultiplayerAPI::connected_to_server() {
+void MultiplayerAPI::_connected_to_server() {
emit_signal("connected_to_server");
}
-void MultiplayerAPI::connection_failed() {
+void MultiplayerAPI::_connection_failed() {
emit_signal("connection_failed");
}
-void MultiplayerAPI::server_disconnected() {
+void MultiplayerAPI::_server_disconnected() {
emit_signal("server_disconnected");
}
@@ -648,6 +655,34 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
_send_rpc(p_node, p_peer_id, p_unreliable, true, p_property, &vptr, 1);
}
+Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to) {
+
+ ERR_FAIL_COND_V(p_data.size() < 1, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!network_peer.is_valid(), ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED);
+
+ MAKE_ROOM(p_data.size() + 1);
+ PoolVector<uint8_t>::Read r = p_data.read();
+ packet_cache[0] = NETWORK_COMMAND_RAW;
+ memcpy(&packet_cache[1], &r[0], p_data.size());
+ network_peer->set_target_peer(p_to);
+ return network_peer->put_packet(packet_cache.ptr(), p_data.size() + 1);
+}
+
+void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) {
+
+ ERR_FAIL_COND(p_packet_len < 2);
+
+ PoolVector<uint8_t> out;
+ int len = p_packet_len - 1;
+ out.resize(len);
+ {
+ PoolVector<uint8_t>::Write w = out.write();
+ memcpy(&w[0], &p_packet[1], len);
+ }
+ emit_signal("network_peer_packet", p_from, out);
+}
+
int MultiplayerAPI::get_network_unique_id() const {
ERR_FAIL_COND_V(!network_peer.is_valid(), 0);
@@ -686,20 +721,21 @@ Vector<int> MultiplayerAPI::get_network_connected_peers() const {
void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
+ ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST));
ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer);
ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer);
ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id);
ClassDB::bind_method(D_METHOD("is_network_server"), &MultiplayerAPI::is_network_server);
ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &MultiplayerAPI::get_rpc_sender_id);
- ClassDB::bind_method(D_METHOD("add_peer", "id"), &MultiplayerAPI::add_peer);
- ClassDB::bind_method(D_METHOD("del_peer", "id"), &MultiplayerAPI::del_peer);
+ ClassDB::bind_method(D_METHOD("_add_peer", "id"), &MultiplayerAPI::_add_peer);
+ ClassDB::bind_method(D_METHOD("_del_peer", "id"), &MultiplayerAPI::_del_peer);
ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &MultiplayerAPI::set_network_peer);
ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll);
ClassDB::bind_method(D_METHOD("clear"), &MultiplayerAPI::clear);
- ClassDB::bind_method(D_METHOD("connected_to_server"), &MultiplayerAPI::connected_to_server);
- ClassDB::bind_method(D_METHOD("connection_failed"), &MultiplayerAPI::connection_failed);
- ClassDB::bind_method(D_METHOD("server_disconnected"), &MultiplayerAPI::server_disconnected);
+ ClassDB::bind_method(D_METHOD("_connected_to_server"), &MultiplayerAPI::_connected_to_server);
+ ClassDB::bind_method(D_METHOD("_connection_failed"), &MultiplayerAPI::_connection_failed);
+ ClassDB::bind_method(D_METHOD("_server_disconnected"), &MultiplayerAPI::_server_disconnected);
ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &MultiplayerAPI::get_network_connected_peers);
ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &MultiplayerAPI::set_refuse_new_network_connections);
ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections);
@@ -708,6 +744,7 @@ void MultiplayerAPI::_bind_methods() {
ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("network_peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::POOL_BYTE_ARRAY, "packet")));
ADD_SIGNAL(MethodInfo("connected_to_server"));
ADD_SIGNAL(MethodInfo("connection_failed"));
ADD_SIGNAL(MethodInfo("server_disconnected"));