diff options
Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r-- | core/io/multiplayer_api.cpp | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 1179b1bfd6..5503b8d59c 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -45,8 +45,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas } break; case MultiplayerAPI::RPC_MODE_REMOTESYNC: case MultiplayerAPI::RPC_MODE_MASTERSYNC: - case MultiplayerAPI::RPC_MODE_SLAVESYNC: - case MultiplayerAPI::RPC_MODE_SYNC: { + case MultiplayerAPI::RPC_MODE_PUPPETSYNC: { //call it, sync always results in call return true; } break; @@ -55,7 +54,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas r_skip_rpc = true; //no other master so.. return is_master; } break; - case MultiplayerAPI::RPC_MODE_SLAVE: { + case MultiplayerAPI::RPC_MODE_PUPPET: { return !is_master; } break; } @@ -68,19 +67,16 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i case MultiplayerAPI::RPC_MODE_DISABLED: { return false; } break; - case MultiplayerAPI::RPC_MODE_REMOTE: { - return true; - } break; - case MultiplayerAPI::RPC_MODE_REMOTESYNC: - case MultiplayerAPI::RPC_MODE_SYNC: { + case MultiplayerAPI::RPC_MODE_REMOTE: + case MultiplayerAPI::RPC_MODE_REMOTESYNC: { return true; } break; case MultiplayerAPI::RPC_MODE_MASTERSYNC: case MultiplayerAPI::RPC_MODE_MASTER: { return p_node->is_network_master(); } break; - case MultiplayerAPI::RPC_MODE_SLAVESYNC: - case MultiplayerAPI::RPC_MODE_SLAVE: { + case MultiplayerAPI::RPC_MODE_PUPPETSYNC: + case MultiplayerAPI::RPC_MODE_PUPPET: { return !p_node->is_network_master() && p_remote_id == p_node->get_network_master(); } break; } @@ -804,12 +800,13 @@ void MultiplayerAPI::_bind_methods() { BIND_ENUM_CONSTANT(RPC_MODE_DISABLED); BIND_ENUM_CONSTANT(RPC_MODE_REMOTE); - BIND_ENUM_CONSTANT(RPC_MODE_SYNC); BIND_ENUM_CONSTANT(RPC_MODE_MASTER); - BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); + BIND_ENUM_CONSTANT(RPC_MODE_PUPPET); + BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); // deprecated BIND_ENUM_CONSTANT(RPC_MODE_REMOTESYNC); + BIND_ENUM_CONSTANT(RPC_MODE_SYNC); // deprecated BIND_ENUM_CONSTANT(RPC_MODE_MASTERSYNC); - BIND_ENUM_CONSTANT(RPC_MODE_SLAVESYNC); + BIND_ENUM_CONSTANT(RPC_MODE_PUPPETSYNC); } MultiplayerAPI::MultiplayerAPI() { |