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Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r--core/io/multiplayer_api.cpp23
1 files changed, 10 insertions, 13 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 1179b1bfd6..5503b8d59c 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -45,8 +45,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
} break;
case MultiplayerAPI::RPC_MODE_REMOTESYNC:
case MultiplayerAPI::RPC_MODE_MASTERSYNC:
- case MultiplayerAPI::RPC_MODE_SLAVESYNC:
- case MultiplayerAPI::RPC_MODE_SYNC: {
+ case MultiplayerAPI::RPC_MODE_PUPPETSYNC: {
//call it, sync always results in call
return true;
} break;
@@ -55,7 +54,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
r_skip_rpc = true; //no other master so..
return is_master;
} break;
- case MultiplayerAPI::RPC_MODE_SLAVE: {
+ case MultiplayerAPI::RPC_MODE_PUPPET: {
return !is_master;
} break;
}
@@ -68,19 +67,16 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i
case MultiplayerAPI::RPC_MODE_DISABLED: {
return false;
} break;
- case MultiplayerAPI::RPC_MODE_REMOTE: {
- return true;
- } break;
- case MultiplayerAPI::RPC_MODE_REMOTESYNC:
- case MultiplayerAPI::RPC_MODE_SYNC: {
+ case MultiplayerAPI::RPC_MODE_REMOTE:
+ case MultiplayerAPI::RPC_MODE_REMOTESYNC: {
return true;
} break;
case MultiplayerAPI::RPC_MODE_MASTERSYNC:
case MultiplayerAPI::RPC_MODE_MASTER: {
return p_node->is_network_master();
} break;
- case MultiplayerAPI::RPC_MODE_SLAVESYNC:
- case MultiplayerAPI::RPC_MODE_SLAVE: {
+ case MultiplayerAPI::RPC_MODE_PUPPETSYNC:
+ case MultiplayerAPI::RPC_MODE_PUPPET: {
return !p_node->is_network_master() && p_remote_id == p_node->get_network_master();
} break;
}
@@ -804,12 +800,13 @@ void MultiplayerAPI::_bind_methods() {
BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
- BIND_ENUM_CONSTANT(RPC_MODE_SYNC);
BIND_ENUM_CONSTANT(RPC_MODE_MASTER);
- BIND_ENUM_CONSTANT(RPC_MODE_SLAVE);
+ BIND_ENUM_CONSTANT(RPC_MODE_PUPPET);
+ BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); // deprecated
BIND_ENUM_CONSTANT(RPC_MODE_REMOTESYNC);
+ BIND_ENUM_CONSTANT(RPC_MODE_SYNC); // deprecated
BIND_ENUM_CONSTANT(RPC_MODE_MASTERSYNC);
- BIND_ENUM_CONSTANT(RPC_MODE_SLAVESYNC);
+ BIND_ENUM_CONSTANT(RPC_MODE_PUPPETSYNC);
}
MultiplayerAPI::MultiplayerAPI() {