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-rw-r--r--core/io/multiplayer_api.cpp39
1 files changed, 29 insertions, 10 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 86382939f1..2779837190 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -283,8 +283,9 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_name);
}
- ERR_EXPLAIN("RPC '" + String(p_name) + "' is not allowed from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
- ERR_FAIL_COND(!_can_call_mode(p_node, rpc_mode, p_from));
+ bool can_call = _can_call_mode(p_node, rpc_mode, p_from);
+ ERR_EXPLAIN("RPC '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
+ ERR_FAIL_COND(!can_call);
int argc = p_packet[p_offset];
Vector<Variant> args;
@@ -332,8 +333,9 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p
rset_mode = p_node->get_script_instance()->get_rset_mode(p_name);
}
- ERR_EXPLAIN("RSET '" + String(p_name) + "' is not allowed from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
- ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from));
+ bool can_call = _can_call_mode(p_node, rset_mode, p_from);
+ ERR_EXPLAIN("RSET '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
+ ERR_FAIL_COND(!can_call);
Variant value;
Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL, allow_object_decoding || network_peer->is_object_decoding_allowed());
@@ -632,7 +634,7 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
ERR_FAIL_COND(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED);
int node_id = network_peer->get_unique_id();
- bool skip_rpc = false;
+ bool skip_rpc = node_id == p_peer_id;
bool call_local_native = false;
bool call_local_script = false;
bool is_master = p_node->is_network_master();
@@ -659,8 +661,11 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
}
if (call_local_native) {
+ int temp_id = rpc_sender_id;
+ rpc_sender_id = get_network_unique_id();
Variant::CallError ce;
p_node->call(p_method, p_arg, p_argcount, ce);
+ rpc_sender_id = temp_id;
if (ce.error != Variant::CallError::CALL_OK) {
String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
error = "rpc() aborted in local call: - " + error;
@@ -670,9 +675,12 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
}
if (call_local_script) {
+ int temp_id = rpc_sender_id;
+ rpc_sender_id = get_network_unique_id();
Variant::CallError ce;
ce.error = Variant::CallError::CALL_OK;
p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce);
+ rpc_sender_id = temp_id;
if (ce.error != Variant::CallError::CALL_OK) {
String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
error = "rpc() aborted in script local call: - " + error;
@@ -680,6 +688,9 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
return;
}
}
+
+ ERR_EXPLAIN("RPC '" + p_method + "' on yourself is not allowed by selected mode");
+ ERR_FAIL_COND(skip_rpc && !(call_local_native || call_local_script));
}
void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
@@ -693,13 +704,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
int node_id = network_peer->get_unique_id();
bool is_master = p_node->is_network_master();
- bool skip_rset = false;
+ bool skip_rset = node_id == p_peer_id;
+ bool set_local = false;
if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
// Check that send mode can use local call.
-
- bool set_local = false;
-
const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_property);
if (E) {
@@ -708,7 +717,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
if (set_local) {
bool valid;
+ int temp_id = rpc_sender_id;
+
+ rpc_sender_id = get_network_unique_id();
p_node->set(p_property, p_value, &valid);
+ rpc_sender_id = temp_id;
if (!valid) {
String error = "rset() aborted in local set, property not found: - " + String(p_property);
@@ -722,8 +735,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
set_local = _should_call_local(rpc_mode, is_master, skip_rset);
if (set_local) {
+ int temp_id = rpc_sender_id;
+ rpc_sender_id = get_network_unique_id();
bool valid = p_node->get_script_instance()->set(p_property, p_value);
+ rpc_sender_id = temp_id;
if (!valid) {
String error = "rset() aborted in local script set, property not found: - " + String(p_property);
@@ -734,8 +750,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
}
}
- if (skip_rset)
+ if (skip_rset) {
+ ERR_EXPLAIN("RSET for '" + p_property + "' on yourself is not allowed by selected mode");
+ ERR_FAIL_COND(!set_local);
return;
+ }
const Variant *vptr = &p_value;