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-rw-r--r--core/io/multiplayer_api.cpp20
1 files changed, 13 insertions, 7 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 2f17d9e746..8414ee7c0c 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,7 +50,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
// Do nothing.
} break;
case MultiplayerAPI::RPC_MODE_REMOTE: {
- // Do nothing also. Remote cannot produce a local call.
+ // Do nothing. Remote cannot produce a local call.
} break;
case MultiplayerAPI::RPC_MODE_MASTERSYNC: {
if (is_master) {
@@ -142,6 +142,10 @@ void MultiplayerAPI::set_root_node(Node *p_node) {
root_node = p_node;
}
+Node *MultiplayerAPI::get_root_node() {
+ return root_node;
+}
+
void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) {
if (p_peer == network_peer) {
return; // Nothing to do
@@ -671,7 +675,7 @@ Error MultiplayerAPI::_encode_and_compress_variant(const Variant &p_variant, uin
return err;
}
if (r_buffer) {
- // The first byte is not used by the marshaling, so store the type
+ // The first byte is not used by the marshalling, so store the type
// so we know how to decompress and decode this variant.
r_buffer[0] = p_variant.get_type();
}
@@ -787,7 +791,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
packet_cache.resize(m_amount);
// Encode meta.
- // The meta is composed by a single byte that contains (starting from the least segnificant bit):
+ // The meta is composed by a single byte that contains (starting from the least significant bit):
// - `NetworkCommands` in the first three bits.
// - `NetworkNodeIdCompression` in the next 2 bits.
// - `NetworkNameIdCompression` in the next 1 bit.
@@ -826,7 +830,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
ofs += 4;
}
} else {
- // The targets doesn't know the node yet, so we need to use 32 bits int.
+ // The targets don't know the node yet, so we need to use 32 bits int.
node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
MAKE_ROOM(ofs + 4);
encode_uint32(psc->id, &(packet_cache.write[ofs]));
@@ -893,7 +897,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
// Special optimization when only the byte vector is sent.
const Vector<uint8_t> data = *p_arg[0];
MAKE_ROOM(ofs + data.size());
- copymem(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size());
+ memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size());
ofs += data.size();
} else {
// Arguments
@@ -1202,6 +1206,7 @@ bool MultiplayerAPI::is_object_decoding_allowed() const {
void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
+ ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node);
ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE));
ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer);
ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer);
@@ -1221,6 +1226,7 @@ void MultiplayerAPI::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_root_node", "get_root_node");
ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false);
ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));