diff options
Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r-- | core/io/multiplayer_api.cpp | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 2f17d9e746..8414ee7c0c 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,7 +50,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas // Do nothing. } break; case MultiplayerAPI::RPC_MODE_REMOTE: { - // Do nothing also. Remote cannot produce a local call. + // Do nothing. Remote cannot produce a local call. } break; case MultiplayerAPI::RPC_MODE_MASTERSYNC: { if (is_master) { @@ -142,6 +142,10 @@ void MultiplayerAPI::set_root_node(Node *p_node) { root_node = p_node; } +Node *MultiplayerAPI::get_root_node() { + return root_node; +} + void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) { if (p_peer == network_peer) { return; // Nothing to do @@ -671,7 +675,7 @@ Error MultiplayerAPI::_encode_and_compress_variant(const Variant &p_variant, uin return err; } if (r_buffer) { - // The first byte is not used by the marshaling, so store the type + // The first byte is not used by the marshalling, so store the type // so we know how to decompress and decode this variant. r_buffer[0] = p_variant.get_type(); } @@ -787,7 +791,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p packet_cache.resize(m_amount); // Encode meta. - // The meta is composed by a single byte that contains (starting from the least segnificant bit): + // The meta is composed by a single byte that contains (starting from the least significant bit): // - `NetworkCommands` in the first three bits. // - `NetworkNodeIdCompression` in the next 2 bits. // - `NetworkNameIdCompression` in the next 1 bit. @@ -826,7 +830,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p ofs += 4; } } else { - // The targets doesn't know the node yet, so we need to use 32 bits int. + // The targets don't know the node yet, so we need to use 32 bits int. node_id_compression = NETWORK_NODE_ID_COMPRESSION_32; MAKE_ROOM(ofs + 4); encode_uint32(psc->id, &(packet_cache.write[ofs])); @@ -893,7 +897,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p // Special optimization when only the byte vector is sent. const Vector<uint8_t> data = *p_arg[0]; MAKE_ROOM(ofs + data.size()); - copymem(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size()); + memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size()); ofs += data.size(); } else { // Arguments @@ -1202,6 +1206,7 @@ bool MultiplayerAPI::is_object_decoding_allowed() const { void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node); + ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node); ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE)); ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer); ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer); @@ -1221,6 +1226,7 @@ void MultiplayerAPI::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_root_node", "get_root_node"); ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false); ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id"))); |