diff options
Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r-- | core/io/multiplayer_api.cpp | 108 |
1 files changed, 72 insertions, 36 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 1c3f231170..c145225751 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -32,14 +32,11 @@ #include "core/debugger/engine_debugger.h" #include "core/io/marshalls.h" +#include "core/io/multiplayer_replicator.h" #include "scene/main/node.h" #include <stdint.h> -#define NODE_ID_COMPRESSION_SHIFT 3 -#define NAME_ID_COMPRESSION_SHIFT 5 -#define BYTE_ONLY_OR_NO_ARGS_SHIFT 6 - #ifdef DEBUG_ENABLED #include "core/os/os.h" #endif @@ -99,14 +96,11 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i case MultiplayerAPI::RPC_MODE_DISABLED: { return false; } break; - case MultiplayerAPI::RPC_MODE_REMOTE: { + case MultiplayerAPI::RPC_MODE_ANY: { return true; } break; - case MultiplayerAPI::RPC_MODE_MASTER: { - return p_node->is_network_master(); - } break; - case MultiplayerAPI::RPC_MODE_PUPPET: { - return !p_node->is_network_master() && p_remote_id == p_node->get_network_master(); + case MultiplayerAPI::RPC_MODE_AUTHORITY: { + return !p_node->is_network_authority() && p_remote_id == p_node->get_network_authority(); } break; } @@ -143,9 +137,13 @@ void MultiplayerAPI::poll() { break; // It's also possible that a packet or RPC caused a disconnection, so also check here. } } + if (network_peer.is_valid() && network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTED) { + replicator->poll(); + } } void MultiplayerAPI::clear() { + replicator->clear(); connected_peers.clear(); path_get_cache.clear(); path_send_cache.clear(); @@ -322,6 +320,15 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ case NETWORK_COMMAND_RAW: { _process_raw(p_from, p_packet, p_packet_len); } break; + case NETWORK_COMMAND_SPAWN: { + replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, true); + } break; + case NETWORK_COMMAND_DESPAWN: { + replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, false); + } break; + case NETWORK_COMMAND_SYNC: { + replicator->process_sync(p_from, p_packet, p_packet_len); + } break; } } @@ -330,7 +337,6 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, uin if (p_node_target & 0x80000000) { // Use full path (not cached yet). - int ofs = p_node_target & 0x7FFFFFFF; ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared."); @@ -345,25 +351,11 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, uin if (!node) { ERR_PRINT("Failed to get path from RPC: " + String(np) + "."); } + return node; } else { // Use cached path. - int id = p_node_target; - - Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); - ERR_FAIL_COND_V_MSG(!E, nullptr, "Invalid packet received. Requests invalid peer cache."); - - Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id); - ERR_FAIL_COND_V_MSG(!F, nullptr, "Invalid packet received. Unabled to find requested cached node."); - - PathGetCache::NodeInfo *ni = &F->get(); - // Do proper caching later. - - node = root_node->get_node(ni->path); - if (!node) { - ERR_PRINT("Failed to get cached path from RPC: " + String(ni->path) + "."); - } + return get_cached_node(p_from, p_node_target); } - return node; } void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { @@ -374,7 +366,7 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, ERR_FAIL_COND(config.name == StringName()); bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from); - ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", master is " + itos(p_node->get_network_master()) + "."); + ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_network_authority()) + "."); int argc = 0; bool byte_only = false; @@ -417,7 +409,7 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); int vlen; - Error err = _decode_and_decompress_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen); + Error err = decode_and_decompress_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen); ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RPC argument."); argp.write[i] = &args[i]; @@ -581,7 +573,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC #define ENCODE_16 1 << 5 #define ENCODE_32 2 << 5 #define ENCODE_64 3 << 5 -Error MultiplayerAPI::_encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) { +Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) { // Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31 CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK); @@ -656,7 +648,7 @@ Error MultiplayerAPI::_encode_and_compress_variant(const Variant &p_variant, uin return OK; } -Error MultiplayerAPI::_decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len) { +Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len) { const uint8_t *buf = p_buffer; int len = p_len; @@ -840,10 +832,10 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const ofs += 1; for (int i = 0; i < p_argcount; i++) { int len(0); - Error err = _encode_and_compress_variant(*p_arg[i], nullptr, len); + Error err = encode_and_compress_variant(*p_arg[i], nullptr, len); ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); MAKE_ROOM(ofs + len); - _encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len); + encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len); ofs += len; } } @@ -909,6 +901,9 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const void MultiplayerAPI::_add_peer(int p_id) { connected_peers.insert(p_id); path_get_cache.insert(p_id, PathGetCache()); + if (is_network_server()) { + replicator->spawn_all(p_id); + } emit_signal(SNAME("network_peer_connected"), p_id); } @@ -1029,6 +1024,36 @@ void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_pac emit_signal(SNAME("network_peer_packet"), p_from, out); } +bool MultiplayerAPI::send_confirm_path(Node *p_node, NodePath p_path, int p_peer_id, int &r_id) { + // See if the path is cached. + PathSentCache *psc = path_send_cache.getptr(p_path); + if (!psc) { + // Path is not cached, create. + path_send_cache[p_path] = PathSentCache(); + psc = path_send_cache.getptr(p_path); + psc->id = last_send_cache_id++; + } + r_id = psc->id; + + // See if all peers have cached path (if so, call can be fast). + return _send_confirm_path(p_node, p_path, psc, p_peer_id); +} + +Node *MultiplayerAPI::get_cached_node(int p_from, uint32_t p_node_id) { + Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from); + ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from)); + + Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_node_id); + ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_node_id, p_from)); + + PathGetCache::NodeInfo *ni = &F->get(); + Node *node = root_node->get_node(ni->path); + if (!node) { + ERR_PRINT("Failed to get cached path: " + String(ni->path) + "."); + } + return node; +} + int MultiplayerAPI::get_network_unique_id() const { ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), 0, "No network peer is assigned. Unable to get unique network ID."); return network_peer->get_unique_id(); @@ -1067,6 +1092,14 @@ bool MultiplayerAPI::is_object_decoding_allowed() const { return allow_object_decoding; } +MultiplayerReplicator *MultiplayerAPI::get_replicator() const { + return replicator; +} + +void MultiplayerAPI::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) { + replicator->scene_enter_exit_notify(p_scene, p_node, p_enter); +} + void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node); ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node); @@ -1085,12 +1118,14 @@ void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections); ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding); ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed); + ClassDB::bind_method(D_METHOD("get_replicator"), &MultiplayerAPI::get_replicator); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node"); ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replicator", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerReplicator", PROPERTY_USAGE_NONE), "", "get_replicator"); ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id"))); @@ -1100,15 +1135,16 @@ void MultiplayerAPI::_bind_methods() { ADD_SIGNAL(MethodInfo("server_disconnected")); BIND_ENUM_CONSTANT(RPC_MODE_DISABLED); - BIND_ENUM_CONSTANT(RPC_MODE_REMOTE); - BIND_ENUM_CONSTANT(RPC_MODE_MASTER); - BIND_ENUM_CONSTANT(RPC_MODE_PUPPET); + BIND_ENUM_CONSTANT(RPC_MODE_ANY); + BIND_ENUM_CONSTANT(RPC_MODE_AUTHORITY); } MultiplayerAPI::MultiplayerAPI() { + replicator = memnew(MultiplayerReplicator(this)); clear(); } MultiplayerAPI::~MultiplayerAPI() { clear(); + memdelete(replicator); } |