diff options
Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r-- | core/io/multiplayer_api.cpp | 96 |
1 files changed, 27 insertions, 69 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 51ba8800e4..e99c60613a 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -85,7 +85,7 @@ const MultiplayerAPI::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_i if (id & (1 << 15)) { id = id & ~(1 << 15); config = p_node->get_node_rpc_methods(); - } else { + } else if (p_node->get_script_instance()) { config = p_node->get_script_instance()->get_rpc_methods(); } if (id < config.size()) { @@ -94,52 +94,17 @@ const MultiplayerAPI::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_i return MultiplayerAPI::RPCConfig(); } -_FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) { - switch (mode) { - case MultiplayerAPI::RPC_MODE_DISABLED: { - // Do nothing. - } break; - case MultiplayerAPI::RPC_MODE_REMOTE: { - // Do nothing. Remote cannot produce a local call. - } break; - case MultiplayerAPI::RPC_MODE_MASTERSYNC: { - if (is_master) { - r_skip_rpc = true; // I am the master, so skip remote call. - } - [[fallthrough]]; - } - case MultiplayerAPI::RPC_MODE_REMOTESYNC: - case MultiplayerAPI::RPC_MODE_PUPPETSYNC: { - // Call it, sync always results in a local call. - return true; - } break; - case MultiplayerAPI::RPC_MODE_MASTER: { - if (is_master) { - r_skip_rpc = true; // I am the master, so skip remote call. - } - return is_master; - } break; - case MultiplayerAPI::RPC_MODE_PUPPET: { - return !is_master; - } break; - } - return false; -} - _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) { switch (mode) { case MultiplayerAPI::RPC_MODE_DISABLED: { return false; } break; - case MultiplayerAPI::RPC_MODE_REMOTE: - case MultiplayerAPI::RPC_MODE_REMOTESYNC: { + case MultiplayerAPI::RPC_MODE_REMOTE: { return true; } break; - case MultiplayerAPI::RPC_MODE_MASTERSYNC: case MultiplayerAPI::RPC_MODE_MASTER: { return p_node->is_network_master(); } break; - case MultiplayerAPI::RPC_MODE_PUPPETSYNC: case MultiplayerAPI::RPC_MODE_PUPPET: { return !p_node->is_network_master() && p_remote_id == p_node->get_network_master(); } break; @@ -149,7 +114,7 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i } void MultiplayerAPI::poll() { - if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) { + if (!network_peer.is_valid() || network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) { return; } @@ -196,13 +161,13 @@ Node *MultiplayerAPI::get_root_node() { return root_node; } -void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) { +void MultiplayerAPI::set_network_peer(const Ref<MultiplayerPeer> &p_peer) { if (p_peer == network_peer) { return; // Nothing to do } - ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED, - "Supplied NetworkedMultiplayerPeer must be connecting or connected."); + ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, + "Supplied MultiplayerPeer must be connecting or connected."); if (network_peer.is_valid()) { network_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer)); @@ -224,7 +189,7 @@ void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_pee } } -Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const { +Ref<MultiplayerPeer> MultiplayerAPI::get_network_peer() const { return network_peer; } @@ -513,7 +478,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, packet.write[1] = valid_rpc_checksum; encode_cstring(pname.get_data(), &packet.write[2]); - network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); + network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE); network_peer->set_target_peer(p_from); network_peer->put_packet(packet.ptr(), packet.size()); } @@ -592,7 +557,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) { network_peer->set_target_peer(E->get()); // To all of you. - network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); + network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE); network_peer->put_packet(packet.ptr(), packet.size()); psc->confirmed_peers.insert(E->get(), false); // Insert into confirmed, but as false since it was not confirmed. @@ -760,9 +725,9 @@ Error MultiplayerAPI::_decode_and_decompress_variant(Variant &r_variant, const u void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND_MSG(network_peer.is_null(), "Attempt to remote call/set when networking is not active in SceneTree."); - ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree."); + ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree."); - ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to remote call/set when networking is disconnected."); + ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to remote call/set when networking is disconnected."); ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments >255."); @@ -941,7 +906,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const void MultiplayerAPI::_add_peer(int p_id) { connected_peers.insert(p_id); path_get_cache.insert(p_id, PathGetCache()); - emit_signal("network_peer_connected", p_id); + emit_signal(SNAME("network_peer_connected"), p_id); } void MultiplayerAPI::_del_peer(int p_id) { @@ -956,44 +921,42 @@ void MultiplayerAPI::_del_peer(int p_id) { PathSentCache *psc = path_send_cache.getptr(E->get()); psc->confirmed_peers.erase(p_id); } - emit_signal("network_peer_disconnected", p_id); + emit_signal(SNAME("network_peer_disconnected"), p_id); } void MultiplayerAPI::_connected_to_server() { - emit_signal("connected_to_server"); + emit_signal(SNAME("connected_to_server")); } void MultiplayerAPI::_connection_failed() { - emit_signal("connection_failed"); + emit_signal(SNAME("connection_failed")); } void MultiplayerAPI::_server_disconnected() { - emit_signal("server_disconnected"); + emit_signal(SNAME("server_disconnected")); } void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND_MSG(!network_peer.is_valid(), "Trying to call an RPC while no network peer is active."); ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree."); - ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected."); + ERR_FAIL_COND_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected."); int node_id = network_peer->get_unique_id(); - bool skip_rpc = node_id == p_peer_id; bool call_local_native = false; bool call_local_script = false; - bool is_master = p_node->is_network_master(); uint16_t rpc_id = UINT16_MAX; const RPCConfig config = _get_rpc_config(p_node, p_method, rpc_id); ERR_FAIL_COND_MSG(config.name == StringName(), vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is not marked for RPCs.", p_method, p_node->get_path())); if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { if (rpc_id & (1 << 15)) { - call_local_native = _should_call_local(config.rpc_mode, is_master, skip_rpc); + call_local_native = config.sync; } else { - call_local_script = _should_call_local(config.rpc_mode, is_master, skip_rpc); + call_local_script = config.sync; } } - if (!skip_rpc) { + if (p_peer_id != node_id) { #ifdef DEBUG_ENABLED _profile_node_data("out_rpc", p_node->get_instance_id()); #endif @@ -1030,13 +993,13 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const } } - ERR_FAIL_COND_MSG(skip_rpc && !(call_local_native || call_local_script), "RPC '" + p_method + "' on yourself is not allowed by selected mode."); + ERR_FAIL_COND_MSG(p_peer_id == node_id && !config.sync, "RPC '" + p_method + "' on yourself is not allowed by selected mode."); } -Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, NetworkedMultiplayerPeer::TransferMode p_mode) { +Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, MultiplayerPeer::TransferMode p_mode) { ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet."); ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no network peer is active."); - ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected."); + ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected."); MAKE_ROOM(p_data.size() + 1); const uint8_t *r = p_data.ptr(); @@ -1059,7 +1022,7 @@ void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_pac uint8_t *w = out.ptrw(); memcpy(&w[0], &p_packet[1], len); } - emit_signal("network_peer_packet", p_from, out); + emit_signal(SNAME("network_peer_packet"), p_from, out); } int MultiplayerAPI::get_network_unique_id() const { @@ -1068,9 +1031,7 @@ int MultiplayerAPI::get_network_unique_id() const { } bool MultiplayerAPI::is_network_server() const { - // XXX Maybe fail silently? Maybe should actually return true to make development of both local and online multiplayer easier? - ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), false, "No network peer is assigned. I can't be a server."); - return network_peer->is_server(); + return network_peer.is_valid() && network_peer->is_server(); } void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) { @@ -1105,7 +1066,7 @@ bool MultiplayerAPI::is_object_decoding_allowed() const { void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node); ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node); - ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE)); + ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE)); ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer); ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer); ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id); @@ -1123,7 +1084,7 @@ void MultiplayerAPI::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node"); ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false); @@ -1138,9 +1099,6 @@ void MultiplayerAPI::_bind_methods() { BIND_ENUM_CONSTANT(RPC_MODE_REMOTE); BIND_ENUM_CONSTANT(RPC_MODE_MASTER); BIND_ENUM_CONSTANT(RPC_MODE_PUPPET); - BIND_ENUM_CONSTANT(RPC_MODE_REMOTESYNC); - BIND_ENUM_CONSTANT(RPC_MODE_MASTERSYNC); - BIND_ENUM_CONSTANT(RPC_MODE_PUPPETSYNC); } MultiplayerAPI::MultiplayerAPI() { |