diff options
Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r-- | core/io/multiplayer_api.cpp | 45 |
1 files changed, 37 insertions, 8 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 7680d47620..2e76ce68ed 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -46,7 +46,8 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas case MultiplayerAPI::RPC_MODE_MASTERSYNC: { if (is_master) r_skip_rpc = true; // I am the master, so skip remote call. - } // Do not break, fall over to other sync. + FALLTHROUGH; + } case MultiplayerAPI::RPC_MODE_REMOTESYNC: case MultiplayerAPI::RPC_MODE_PUPPETSYNC: { // Call it, sync always results in a local call. @@ -299,7 +300,7 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ ERR_FAIL_COND(p_offset >= p_packet_len); int vlen; - Error err = decode_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen); + Error err = decode_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen, allow_object_decoding || network_peer->is_object_decoding_allowed()); ERR_EXPLAIN("Invalid packet received. Unable to decode RPC argument."); ERR_FAIL_COND(err != OK); @@ -335,7 +336,7 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from)); Variant value; - Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset); + Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL, allow_object_decoding || network_peer->is_object_decoding_allowed()); ERR_EXPLAIN("Invalid packet received. Unable to decode RSET value."); ERR_FAIL_COND(err != OK); @@ -526,11 +527,11 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p if (p_set) { // Set argument. - Error err = encode_variant(*p_arg[0], NULL, len); + Error err = encode_variant(*p_arg[0], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed()); ERR_EXPLAIN("Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!"); ERR_FAIL_COND(err != OK); MAKE_ROOM(ofs + len); - encode_variant(*p_arg[0], &(packet_cache.write[ofs]), len); + encode_variant(*p_arg[0], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed()); ofs += len; } else { @@ -539,11 +540,11 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p packet_cache.write[ofs] = p_argcount; ofs += 1; for (int i = 0; i < p_argcount; i++) { - Error err = encode_variant(*p_arg[i], NULL, len); + Error err = encode_variant(*p_arg[i], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed()); ERR_EXPLAIN("Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); ERR_FAIL_COND(err != OK); MAKE_ROOM(ofs + len); - encode_variant(*p_arg[i], &(packet_cache.write[ofs]), len); + encode_variant(*p_arg[i], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed()); ofs += len; } } @@ -658,8 +659,11 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const } if (call_local_native) { + int temp_id = rpc_sender_id; + rpc_sender_id = get_network_unique_id(); Variant::CallError ce; p_node->call(p_method, p_arg, p_argcount, ce); + rpc_sender_id = temp_id; if (ce.error != Variant::CallError::CALL_OK) { String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce); error = "rpc() aborted in local call: - " + error; @@ -669,9 +673,12 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const } if (call_local_script) { + int temp_id = rpc_sender_id; + rpc_sender_id = get_network_unique_id(); Variant::CallError ce; ce.error = Variant::CallError::CALL_OK; p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce); + rpc_sender_id = temp_id; if (ce.error != Variant::CallError::CALL_OK) { String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce); error = "rpc() aborted in script local call: - " + error; @@ -707,7 +714,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const if (set_local) { bool valid; + int temp_id = rpc_sender_id; + + rpc_sender_id = get_network_unique_id(); p_node->set(p_property, p_value, &valid); + rpc_sender_id = temp_id; if (!valid) { String error = "rset() aborted in local set, property not found: - " + String(p_property); @@ -721,8 +732,11 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const set_local = _should_call_local(rpc_mode, is_master, skip_rset); if (set_local) { + int temp_id = rpc_sender_id; + rpc_sender_id = get_network_unique_id(); bool valid = p_node->get_script_instance()->set(p_property, p_value); + rpc_sender_id = temp_id; if (!valid) { String error = "rset() aborted in local script set, property not found: - " + String(p_property); @@ -818,6 +832,16 @@ Vector<int> MultiplayerAPI::get_network_connected_peers() const { return ret; } +void MultiplayerAPI::set_allow_object_decoding(bool p_enable) { + + allow_object_decoding = p_enable; +} + +bool MultiplayerAPI::is_object_decoding_allowed() const { + + return allow_object_decoding; +} + void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node); ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE)); @@ -838,6 +862,10 @@ void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &MultiplayerAPI::get_network_connected_peers); ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &MultiplayerAPI::set_refuse_new_network_connections); ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections); + ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding); + ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer"); @@ -859,7 +887,8 @@ void MultiplayerAPI::_bind_methods() { BIND_ENUM_CONSTANT(RPC_MODE_PUPPETSYNC); } -MultiplayerAPI::MultiplayerAPI() { +MultiplayerAPI::MultiplayerAPI() : + allow_object_decoding(false) { rpc_sender_id = 0; root_node = NULL; clear(); |