diff options
Diffstat (limited to 'core/io/multiplayer_api.h')
-rw-r--r-- | core/io/multiplayer_api.h | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index 6a251cf77b..011bc3dde9 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -31,11 +31,11 @@ #ifndef MULTIPLAYER_API_H #define MULTIPLAYER_API_H -#include "core/io/networked_multiplayer_peer.h" -#include "core/object/reference.h" +#include "core/io/multiplayer_peer.h" +#include "core/object/ref_counted.h" -class MultiplayerAPI : public Reference { - GDCLASS(MultiplayerAPI, Reference); +class MultiplayerAPI : public RefCounted { + GDCLASS(MultiplayerAPI, RefCounted); public: enum RPCMode { @@ -43,15 +43,13 @@ public: RPC_MODE_REMOTE, // Using rpc() on it will call method in all remote peers RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets - RPC_MODE_REMOTESYNC, // Using rpc() on it will call method in all remote peers and locally - RPC_MODE_MASTERSYNC, // Using rpc() on it will call method in the master peer and locally - RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method in all puppets peers and locally }; struct RPCConfig { StringName name; RPCMode rpc_mode = RPC_MODE_DISABLED; - NetworkedMultiplayerPeer::TransferMode transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE; + bool sync = false; + MultiplayerPeer::TransferMode transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; int channel = 0; bool operator==(RPCConfig const &p_other) const { @@ -83,7 +81,7 @@ private: Map<int, NodeInfo> nodes; }; - Ref<NetworkedMultiplayerPeer> network_peer; + Ref<MultiplayerPeer> network_peer; int rpc_sender_id = 0; Set<int> connected_peers; HashMap<NodePath, PathSentCache> path_send_cache; @@ -132,9 +130,9 @@ public: void clear(); void set_root_node(Node *p_node); Node *get_root_node(); - void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer); - Ref<NetworkedMultiplayerPeer> get_network_peer() const; - Error send_bytes(Vector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST, NetworkedMultiplayerPeer::TransferMode p_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); + void set_network_peer(const Ref<MultiplayerPeer> &p_peer); + Ref<MultiplayerPeer> get_network_peer() const; + Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE, int p_channel = 0); // Called by Node.rpc void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount); |