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Redot Engine – Multi-platform 2D and 3D game engine
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multiplayer_api.h
Commit message (
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Author
Age
Files
Lines
*
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-09-07
1
-182
/
+0
*
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
Fabio Alessandrelli
2021-08-30
1
-3
/
+2
*
[Net] Add state sync to replicator.
Fabio Alessandrelli
2021-08-18
1
-0
/
+1
*
[Net] MultiplayerReplicator with initial state.
Fabio Alessandrelli
2021-08-18
1
-38
/
+38
*
[Net] Basic extensible MultiplayerAPI spawn/despawn.
Fabio Alessandrelli
2021-08-09
1
-0
/
+19
*
[Net] Implement RPC channels in MultiplayerAPI.
Fabio Alessandrelli
2021-07-30
1
-1
/
+1
*
[Net] Single `rpc` annotation. "sync" no longer part of mode.
Fabio Alessandrelli
2021-07-20
1
-3
/
+1
*
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-07-12
1
-6
/
+6
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-3
/
+3
*
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-06-01
1
-15
/
+30
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Merge pull request #40136 from Jummit/multiplayer-root-node-getters
Fabio Alessandrelli
2020-11-27
1
-0
/
+1
|
\
|
*
add root_node as property of MultiplayerAPI
Jummit
2020-07-05
1
-0
/
+1
*
|
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
|
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
|
/
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-3
/
+3
*
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-03-25
1
-3
/
+3
*
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
1
-34
/
+0
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-1
/
+1
*
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-13
1
-2
/
+0
*
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-12
1
-5
/
+19
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add network profiler
jfons
2019-09-05
1
-0
/
+34
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-1
/
+1
*
Add object encoding param to serialization methods
Fabio Alessandrelli
2019-04-01
1
-0
/
+4
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Clearly deprecate sync too in favor of remotesync.
Fabio Alessandrelli
2018-09-15
1
-2
/
+2
*
Rename slave keyword to puppet
Fabio Alessandrelli
2018-09-15
1
-2
/
+3
*
MultiplayerAPI::send_bytes transfer mode support.
Fabio Alessandrelli
2018-07-08
1
-1
/
+1
*
New sync RPC modes to match all combinations
Fabio Alessandrelli
2018-05-29
1
-0
/
+3
*
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
1
-0
/
+11
*
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-29
1
-14
/
+0
*
New sync RPC modes to match all combinations
Fabio Alessandrelli
2018-05-26
1
-0
/
+3
*
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-26
1
-0
/
+11
*
Add missing copyright headers
Guilherme Felipe
2018-05-16
1
-0
/
+30
*
Allow sending raw bytes through MultiplayerAPI
Fabio Alessandrelli
2018-05-12
1
-0
/
+3
*
Internal methods in MultiplayerAPI start with _
Fabio Alessandrelli
2018-05-08
1
-5
/
+5
*
Add new MultiplayerAPI class
Fabio Alessandrelli
2018-03-03
1
-0
/
+87