diff options
Diffstat (limited to 'core/io/multiplayer_api.h')
-rw-r--r-- | core/io/multiplayer_api.h | 46 |
1 files changed, 45 insertions, 1 deletions
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index 25f445004d..e47b1830e8 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* multiplayer_api.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef MULTIPLAYER_PROTOCOL_H #define MULTIPLAYER_PROTOCOL_H @@ -57,12 +87,24 @@ public: NETWORK_COMMAND_RAW, }; + enum RPCMode { + + RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) + RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers + RPC_MODE_SYNC, // Using rpc() on it will call method / set property in all remote peers and locally + RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote + RPC_MODE_SLAVE, // Using rpc() on it will call method for all slaves + RPC_MODE_REMOTESYNC, // Same as RPC_MODE_SYNC, compatibility + RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally + RPC_MODE_SLAVESYNC, // Using rpc() on it will call method / set property in all slave peers and locally + }; + void poll(); void clear(); void set_root_node(Node *p_node); void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer); Ref<NetworkedMultiplayerPeer> get_network_peer() const; - Error send_bytes(PoolVector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST); + Error send_bytes(PoolVector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST, NetworkedMultiplayerPeer::TransferMode p_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); // Called by Node.rpc void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount); @@ -87,4 +129,6 @@ public: ~MultiplayerAPI(); }; +VARIANT_ENUM_CAST(MultiplayerAPI::RPCMode); + #endif // MULTIPLAYER_PROTOCOL_H |