diff options
Diffstat (limited to 'core/io/multiplayer_api.h')
-rw-r--r-- | core/io/multiplayer_api.h | 28 |
1 files changed, 20 insertions, 8 deletions
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index c9f127b6b2..a706a0e450 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -98,32 +98,44 @@ protected: void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len); void _process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len); void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len); - Node *_process_get_node(int p_from, const uint8_t *p_packet, int p_packet_len); - void _process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); - void _process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); + Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len); + void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); + void _process_rset(Node *p_node, const uint16_t p_rpc_property_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len); void _send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount); - bool _send_confirm_path(NodePath p_path, PathSentCache *psc, int p_target); + bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target); + + Error _encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len); + Error _decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len); public: enum NetworkCommands { - NETWORK_COMMAND_REMOTE_CALL, + NETWORK_COMMAND_REMOTE_CALL = 0, NETWORK_COMMAND_REMOTE_SET, NETWORK_COMMAND_SIMPLIFY_PATH, NETWORK_COMMAND_CONFIRM_PATH, NETWORK_COMMAND_RAW, }; + enum NetworkNodeIdCompression { + NETWORK_NODE_ID_COMPRESSION_8 = 0, + NETWORK_NODE_ID_COMPRESSION_16, + NETWORK_NODE_ID_COMPRESSION_32, + }; + + enum NetworkNameIdCompression { + NETWORK_NAME_ID_COMPRESSION_8 = 0, + NETWORK_NAME_ID_COMPRESSION_16, + }; + enum RPCMode { RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets - RPC_MODE_SLAVE = RPC_MODE_PUPPET, // Deprecated, same as puppet RPC_MODE_REMOTESYNC, // Using rpc() on it will call method / set property in all remote peers and locally - RPC_MODE_SYNC = RPC_MODE_REMOTESYNC, // Deprecated. Same as RPC_MODE_REMOTESYNC RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method / set property in all puppets peers and locally }; @@ -133,7 +145,7 @@ public: void set_root_node(Node *p_node); void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer); Ref<NetworkedMultiplayerPeer> get_network_peer() const; - Error send_bytes(PoolVector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST, NetworkedMultiplayerPeer::TransferMode p_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); + Error send_bytes(Vector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST, NetworkedMultiplayerPeer::TransferMode p_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); // Called by Node.rpc void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount); |