diff options
Diffstat (limited to 'core/io/multiplayer_api.h')
-rw-r--r-- | core/io/multiplayer_api.h | 67 |
1 files changed, 43 insertions, 24 deletions
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index 011bc3dde9..3c96a3eed1 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -32,17 +32,19 @@ #define MULTIPLAYER_API_H #include "core/io/multiplayer_peer.h" +#include "core/io/resource_uid.h" #include "core/object/ref_counted.h" +class MultiplayerReplicator; + class MultiplayerAPI : public RefCounted { GDCLASS(MultiplayerAPI, RefCounted); public: enum RPCMode { RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) - RPC_MODE_REMOTE, // Using rpc() on it will call method in all remote peers - RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote - RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets + RPC_MODE_ANY, // Any peer can call this rpc() + RPC_MODE_AUTHORITY, // Only the node's network authority (server by default) can call this rpc() }; struct RPCConfig { @@ -64,6 +66,33 @@ public: } }; + enum NetworkCommands { + NETWORK_COMMAND_REMOTE_CALL = 0, + NETWORK_COMMAND_SIMPLIFY_PATH, + NETWORK_COMMAND_CONFIRM_PATH, + NETWORK_COMMAND_RAW, + NETWORK_COMMAND_SPAWN, + NETWORK_COMMAND_DESPAWN, + NETWORK_COMMAND_SYNC, // This is the max we can have. We should optmize simplify/confirm, possibly spawn/despawn. + }; + + enum NetworkNodeIdCompression { + NETWORK_NODE_ID_COMPRESSION_8 = 0, + NETWORK_NODE_ID_COMPRESSION_16, + NETWORK_NODE_ID_COMPRESSION_32, + }; + + enum NetworkNameIdCompression { + NETWORK_NAME_ID_COMPRESSION_8 = 0, + NETWORK_NAME_ID_COMPRESSION_16, + }; + + enum { + NODE_ID_COMPRESSION_SHIFT = 3, + NAME_ID_COMPRESSION_SHIFT = 5, + BYTE_ONLY_OR_NO_ARGS_SHIFT = 6, + }; + private: //path sent caches struct PathSentCache { @@ -90,6 +119,7 @@ private: Vector<uint8_t> packet_cache; Node *root_node = nullptr; bool allow_object_decoding = false; + MultiplayerReplicator *replicator = nullptr; protected: static void _bind_methods(); @@ -104,28 +134,7 @@ protected: void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount); bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target); - Error _encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len); - Error _decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len); - public: - enum NetworkCommands { - NETWORK_COMMAND_REMOTE_CALL = 0, - NETWORK_COMMAND_SIMPLIFY_PATH, - NETWORK_COMMAND_CONFIRM_PATH, - NETWORK_COMMAND_RAW, - }; - - enum NetworkNodeIdCompression { - NETWORK_NODE_ID_COMPRESSION_8 = 0, - NETWORK_NODE_ID_COMPRESSION_16, - NETWORK_NODE_ID_COMPRESSION_32, - }; - - enum NetworkNameIdCompression { - NETWORK_NAME_ID_COMPRESSION_8 = 0, - NETWORK_NAME_ID_COMPRESSION_16, - }; - void poll(); void clear(); void set_root_node(Node *p_node); @@ -134,8 +143,16 @@ public: Ref<MultiplayerPeer> get_network_peer() const; Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE, int p_channel = 0); + Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len); + Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len); + // Called by Node.rpc void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount); + // Called by Node._notification + void scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter); + // Called by replicator + bool send_confirm_path(Node *p_node, NodePath p_path, int p_target, int &p_id); + Node *get_cached_node(int p_from, uint32_t p_node_id); void _add_peer(int p_id); void _del_peer(int p_id); @@ -154,6 +171,8 @@ public: void set_allow_object_decoding(bool p_enable); bool is_object_decoding_allowed() const; + MultiplayerReplicator *get_replicator() const; + MultiplayerAPI(); ~MultiplayerAPI(); }; |