diff options
Diffstat (limited to 'core/io/multiplayer_api.h')
-rw-r--r-- | core/io/multiplayer_api.h | 61 |
1 files changed, 38 insertions, 23 deletions
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index 7f88b53a27..e9f96383c9 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -31,11 +31,40 @@ #ifndef MULTIPLAYER_API_H #define MULTIPLAYER_API_H -#include "core/io/networked_multiplayer_peer.h" -#include "core/object/reference.h" +#include "core/io/multiplayer_peer.h" +#include "core/object/ref_counted.h" -class MultiplayerAPI : public Reference { - GDCLASS(MultiplayerAPI, Reference); +class MultiplayerAPI : public RefCounted { + GDCLASS(MultiplayerAPI, RefCounted); + +public: + enum RPCMode { + RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) + RPC_MODE_REMOTE, // Using rpc() on it will call method in all remote peers + RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote + RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets + RPC_MODE_REMOTESYNC, // Using rpc() on it will call method in all remote peers and locally + RPC_MODE_MASTERSYNC, // Using rpc() on it will call method in the master peer and locally + RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method in all puppets peers and locally + }; + + struct RPCConfig { + StringName name; + RPCMode rpc_mode = RPC_MODE_DISABLED; + MultiplayerPeer::TransferMode transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; + int channel = 0; + + bool operator==(RPCConfig const &p_other) const { + return name == p_other.name; + } + }; + + struct SortRPCConfig { + StringName::AlphCompare compare; + bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const { + return compare(p_a.name, p_b.name); + } + }; private: //path sent caches @@ -54,7 +83,7 @@ private: Map<int, NodeInfo> nodes; }; - Ref<NetworkedMultiplayerPeer> network_peer; + Ref<MultiplayerPeer> network_peer; int rpc_sender_id = 0; Set<int> connected_peers; HashMap<NodePath, PathSentCache> path_send_cache; @@ -72,10 +101,9 @@ protected: void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len); Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len); void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); - void _process_rset(Node *p_node, const uint16_t p_rpc_property_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len); - void _send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount); + void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount); bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target); Error _encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len); @@ -84,7 +112,6 @@ protected: public: enum NetworkCommands { NETWORK_COMMAND_REMOTE_CALL = 0, - NETWORK_COMMAND_REMOTE_SET, NETWORK_COMMAND_SIMPLIFY_PATH, NETWORK_COMMAND_CONFIRM_PATH, NETWORK_COMMAND_RAW, @@ -101,28 +128,16 @@ public: NETWORK_NAME_ID_COMPRESSION_16, }; - enum RPCMode { - RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) - RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers - RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote - RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets - RPC_MODE_REMOTESYNC, // Using rpc() on it will call method / set property in all remote peers and locally - RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally - RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method / set property in all puppets peers and locally - }; - void poll(); void clear(); void set_root_node(Node *p_node); Node *get_root_node(); - void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer); - Ref<NetworkedMultiplayerPeer> get_network_peer() const; - Error send_bytes(Vector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST, NetworkedMultiplayerPeer::TransferMode p_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); + void set_network_peer(const Ref<MultiplayerPeer> &p_peer); + Ref<MultiplayerPeer> get_network_peer() const; + Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE); // Called by Node.rpc void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount); - // Called by Node.rset - void rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value); void _add_peer(int p_id); void _del_peer(int p_id); |