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+/*************************************************************************/
+/* a_star_grid_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef A_STAR_GRID_2D_H
+#define A_STAR_GRID_2D_H
+
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/ref_counted.h"
+#include "core/object/script_language.h"
+#include "core/templates/list.h"
+#include "core/templates/local_vector.h"
+
+class AStarGrid2D : public RefCounted {
+ GDCLASS(AStarGrid2D, RefCounted);
+
+public:
+ enum DiagonalMode {
+ DIAGONAL_MODE_ALWAYS,
+ DIAGONAL_MODE_NEVER,
+ DIAGONAL_MODE_AT_LEAST_ONE_WALKABLE,
+ DIAGONAL_MODE_ONLY_IF_NO_OBSTACLES,
+ DIAGONAL_MODE_MAX,
+ };
+
+ enum Heuristic {
+ HEURISTIC_EUCLIDEAN,
+ HEURISTIC_MANHATTAN,
+ HEURISTIC_OCTILE,
+ HEURISTIC_CHEBYSHEV,
+ HEURISTIC_MAX,
+ };
+
+private:
+ Vector2i size;
+ Vector2 offset;
+ Vector2 cell_size = Vector2(1, 1);
+ bool dirty = false;
+
+ bool jumping_enabled = false;
+ DiagonalMode diagonal_mode = DIAGONAL_MODE_ALWAYS;
+ Heuristic default_heuristic = HEURISTIC_EUCLIDEAN;
+
+ struct Point {
+ Vector2i id;
+
+ bool solid = false;
+ Vector2 pos;
+
+ // Used for pathfinding.
+ Point *prev_point = nullptr;
+ real_t g_score = 0;
+ real_t f_score = 0;
+ uint64_t open_pass = 0;
+ uint64_t closed_pass = 0;
+
+ Point() {}
+
+ Point(const Vector2i &p_id, const Vector2 &p_pos) :
+ id(p_id), pos(p_pos) {}
+ };
+
+ struct SortPoints {
+ _FORCE_INLINE_ bool operator()(const Point *A, const Point *B) const { // Returns true when the Point A is worse than Point B.
+ if (A->f_score > B->f_score) {
+ return true;
+ } else if (A->f_score < B->f_score) {
+ return false;
+ } else {
+ return A->g_score < B->g_score; // If the f_costs are the same then prioritize the points that are further away from the start.
+ }
+ }
+ };
+
+ LocalVector<LocalVector<Point>> points;
+ Point *end = nullptr;
+
+ uint64_t pass = 1;
+
+private: // Internal routines.
+ _FORCE_INLINE_ bool _is_walkable(int64_t p_x, int64_t p_y) const {
+ if (p_x >= 0 && p_y >= 0 && p_x < size.width && p_y < size.height) {
+ return !points[p_y][p_x].solid;
+ }
+ return false;
+ }
+
+ _FORCE_INLINE_ Point *_get_point(int64_t p_x, int64_t p_y) {
+ if (p_x >= 0 && p_y >= 0 && p_x < size.width && p_y < size.height) {
+ return &points[p_y][p_x];
+ }
+ return nullptr;
+ }
+
+ _FORCE_INLINE_ Point *_get_point_unchecked(int64_t p_x, int64_t p_y) {
+ return &points[p_y][p_x];
+ }
+
+ void _get_nbors(Point *p_point, List<Point *> &r_nbors);
+ Point *_jump(Point *p_from, Point *p_to);
+ bool _solve(Point *p_begin_point, Point *p_end_point);
+
+protected:
+ static void _bind_methods();
+
+ virtual real_t _estimate_cost(const Vector2i &p_from_id, const Vector2i &p_to_id);
+ virtual real_t _compute_cost(const Vector2i &p_from_id, const Vector2i &p_to_id);
+
+ GDVIRTUAL2RC(real_t, _estimate_cost, Vector2i, Vector2i)
+ GDVIRTUAL2RC(real_t, _compute_cost, Vector2i, Vector2i)
+
+public:
+ void set_size(const Vector2i &p_size);
+ Vector2i get_size() const;
+
+ void set_offset(const Vector2 &p_offset);
+ Vector2 get_offset() const;
+
+ void set_cell_size(const Vector2 &p_cell_size);
+ Vector2 get_cell_size() const;
+
+ void update();
+
+ int get_width() const;
+ int get_height() const;
+
+ bool is_in_bounds(int p_x, int p_y) const;
+ bool is_in_boundsv(const Vector2i &p_id) const;
+ bool is_dirty() const;
+
+ void set_jumping_enabled(bool p_enabled);
+ bool is_jumping_enabled() const;
+
+ void set_diagonal_mode(DiagonalMode p_diagonal_mode);
+ DiagonalMode get_diagonal_mode() const;
+
+ void set_default_heuristic(Heuristic p_heuristic);
+ Heuristic get_default_heuristic() const;
+
+ void set_point_solid(const Vector2i &p_id, bool p_solid = true);
+ bool is_point_solid(const Vector2i &p_id) const;
+
+ void clear();
+
+ Vector<Vector2> get_point_path(const Vector2i &p_from, const Vector2i &p_to);
+ Vector<Vector2> get_id_path(const Vector2i &p_from, const Vector2i &p_to);
+};
+
+VARIANT_ENUM_CAST(AStarGrid2D::DiagonalMode);
+VARIANT_ENUM_CAST(AStarGrid2D::Heuristic);
+
+#endif // A_STAR_GRID_2D_H