diff options
Diffstat (limited to 'core/math/geometry_3d.cpp')
-rw-r--r-- | core/math/geometry_3d.cpp | 28 |
1 files changed, 13 insertions, 15 deletions
diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp index 51523ea296..4786110054 100644 --- a/core/math/geometry_3d.cpp +++ b/core/math/geometry_3d.cpp @@ -141,21 +141,19 @@ real_t Geometry3D::get_closest_distance_between_segments(const Vector3 &p_p0, co void Geometry3D::MeshData::optimize_vertices() { HashMap<int, int> vtx_remap; - for (uint32_t i = 0; i < faces.size(); i++) { - for (uint32_t j = 0; j < faces[i].indices.size(); j++) { - int idx = faces[i].indices[j]; - if (!vtx_remap.has(idx)) { + for (MeshData::Face &face : faces) { + for (int &index : face.indices) { + if (!vtx_remap.has(index)) { int ni = vtx_remap.size(); - vtx_remap[idx] = ni; + vtx_remap[index] = ni; } - - faces[i].indices[j] = vtx_remap[idx]; + index = vtx_remap[index]; } } - for (uint32_t i = 0; i < edges.size(); i++) { - int a = edges[i].vertex_a; - int b = edges[i].vertex_b; + for (MeshData::Edge edge : edges) { + int a = edge.vertex_a; + int b = edge.vertex_b; if (!vtx_remap.has(a)) { int ni = vtx_remap.size(); @@ -166,8 +164,8 @@ void Geometry3D::MeshData::optimize_vertices() { vtx_remap[b] = ni; } - edges[i].vertex_a = vtx_remap[a]; - edges[i].vertex_b = vtx_remap[b]; + edge.vertex_a = vtx_remap[a]; + edge.vertex_b = vtx_remap[b]; } LocalVector<Vector3> new_vertices; @@ -673,10 +671,10 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes MeshData::Face face; // Add face indices. - for (uint32_t j = 0; j < vertices.size(); j++) { + for (const Vector3 &vertex : vertices) { int idx = -1; for (uint32_t k = 0; k < mesh.vertices.size(); k++) { - if (mesh.vertices[k].distance_to(vertices[j]) < 0.001f) { + if (mesh.vertices[k].distance_to(vertex) < 0.001f) { idx = k; break; } @@ -684,7 +682,7 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes if (idx == -1) { idx = mesh.vertices.size(); - mesh.vertices.push_back(vertices[j]); + mesh.vertices.push_back(vertex); } face.indices.push_back(idx); |