diff options
Diffstat (limited to 'core/math/math_2d.cpp')
-rw-r--r-- | core/math/math_2d.cpp | 299 |
1 files changed, 0 insertions, 299 deletions
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp index 7fa75cfc3a..eccf0552b6 100644 --- a/core/math/math_2d.cpp +++ b/core/math/math_2d.cpp @@ -30,64 +30,6 @@ #include "math_2d.h" -bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const { - - real_t min = 0, max = 1; - int axis = 0; - real_t sign = 0; - - for (int i = 0; i < 2; i++) { - real_t seg_from = p_from[i]; - real_t seg_to = p_to[i]; - real_t box_begin = position[i]; - real_t box_end = box_begin + size[i]; - real_t cmin, cmax; - real_t csign; - - if (seg_from < seg_to) { - - if (seg_from > box_end || seg_to < box_begin) - return false; - real_t length = seg_to - seg_from; - cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0; - cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1; - csign = -1.0; - - } else { - - if (seg_to > box_end || seg_from < box_begin) - return false; - real_t length = seg_to - seg_from; - cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0; - cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1; - csign = 1.0; - } - - if (cmin > min) { - min = cmin; - axis = i; - sign = csign; - } - if (cmax < max) - max = cmax; - if (max < min) - return false; - } - - Vector2 rel = p_to - p_from; - - if (r_normal) { - Vector2 normal; - normal[axis] = sign; - *r_normal = normal; - } - - if (r_pos) - *r_pos = p_from + rel * min; - - return true; -} - /* Point2i */ Point2i Point2i::operator+(const Point2i &p_v) const { @@ -153,244 +95,3 @@ bool Point2i::operator!=(const Point2i &p_vec2) const { return x != p_vec2.x || y != p_vec2.y; } - -void Transform2D::invert() { - // FIXME: this function assumes the basis is a rotation matrix, with no scaling. - // Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that. - SWAP(elements[0][1], elements[1][0]); - elements[2] = basis_xform(-elements[2]); -} - -Transform2D Transform2D::inverse() const { - - Transform2D inv = *this; - inv.invert(); - return inv; -} - -void Transform2D::affine_invert() { - - real_t det = basis_determinant(); -#ifdef MATH_CHECKS - ERR_FAIL_COND(det == 0); -#endif - real_t idet = 1.0 / det; - - SWAP(elements[0][0], elements[1][1]); - elements[0] *= Vector2(idet, -idet); - elements[1] *= Vector2(-idet, idet); - - elements[2] = basis_xform(-elements[2]); -} - -Transform2D Transform2D::affine_inverse() const { - - Transform2D inv = *this; - inv.affine_invert(); - return inv; -} - -void Transform2D::rotate(real_t p_phi) { - *this = Transform2D(p_phi, Vector2()) * (*this); -} - -real_t Transform2D::get_rotation() const { - real_t det = basis_determinant(); - Transform2D m = orthonormalized(); - if (det < 0) { - m.scale_basis(Size2(1, -1)); // convention to separate rotation and reflection for 2D is to absorb a flip along y into scaling. - } - return Math::atan2(m[0].y, m[0].x); -} - -void Transform2D::set_rotation(real_t p_rot) { - - real_t cr = Math::cos(p_rot); - real_t sr = Math::sin(p_rot); - elements[0][0] = cr; - elements[0][1] = sr; - elements[1][0] = -sr; - elements[1][1] = cr; -} - -Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) { - - real_t cr = Math::cos(p_rot); - real_t sr = Math::sin(p_rot); - elements[0][0] = cr; - elements[0][1] = sr; - elements[1][0] = -sr; - elements[1][1] = cr; - elements[2] = p_pos; -} - -Size2 Transform2D::get_scale() const { - real_t det_sign = basis_determinant() > 0 ? 1 : -1; - return Size2(elements[0].length(), det_sign * elements[1].length()); -} - -void Transform2D::scale(const Size2 &p_scale) { - scale_basis(p_scale); - elements[2] *= p_scale; -} -void Transform2D::scale_basis(const Size2 &p_scale) { - - elements[0][0] *= p_scale.x; - elements[0][1] *= p_scale.y; - elements[1][0] *= p_scale.x; - elements[1][1] *= p_scale.y; -} -void Transform2D::translate(real_t p_tx, real_t p_ty) { - - translate(Vector2(p_tx, p_ty)); -} -void Transform2D::translate(const Vector2 &p_translation) { - - elements[2] += basis_xform(p_translation); -} - -void Transform2D::orthonormalize() { - - // Gram-Schmidt Process - - Vector2 x = elements[0]; - Vector2 y = elements[1]; - - x.normalize(); - y = (y - x * (x.dot(y))); - y.normalize(); - - elements[0] = x; - elements[1] = y; -} -Transform2D Transform2D::orthonormalized() const { - - Transform2D on = *this; - on.orthonormalize(); - return on; -} - -bool Transform2D::operator==(const Transform2D &p_transform) const { - - for (int i = 0; i < 3; i++) { - if (elements[i] != p_transform.elements[i]) - return false; - } - - return true; -} - -bool Transform2D::operator!=(const Transform2D &p_transform) const { - - for (int i = 0; i < 3; i++) { - if (elements[i] != p_transform.elements[i]) - return true; - } - - return false; -} - -void Transform2D::operator*=(const Transform2D &p_transform) { - - elements[2] = xform(p_transform.elements[2]); - - real_t x0, x1, y0, y1; - - x0 = tdotx(p_transform.elements[0]); - x1 = tdoty(p_transform.elements[0]); - y0 = tdotx(p_transform.elements[1]); - y1 = tdoty(p_transform.elements[1]); - - elements[0][0] = x0; - elements[0][1] = x1; - elements[1][0] = y0; - elements[1][1] = y1; -} - -Transform2D Transform2D::operator*(const Transform2D &p_transform) const { - - Transform2D t = *this; - t *= p_transform; - return t; -} - -Transform2D Transform2D::scaled(const Size2 &p_scale) const { - - Transform2D copy = *this; - copy.scale(p_scale); - return copy; -} - -Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const { - - Transform2D copy = *this; - copy.scale_basis(p_scale); - return copy; -} - -Transform2D Transform2D::untranslated() const { - - Transform2D copy = *this; - copy.elements[2] = Vector2(); - return copy; -} - -Transform2D Transform2D::translated(const Vector2 &p_offset) const { - - Transform2D copy = *this; - copy.translate(p_offset); - return copy; -} - -Transform2D Transform2D::rotated(real_t p_phi) const { - - Transform2D copy = *this; - copy.rotate(p_phi); - return copy; -} - -real_t Transform2D::basis_determinant() const { - - return elements[0].x * elements[1].y - elements[0].y * elements[1].x; -} - -Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_c) const { - - //extract parameters - Vector2 p1 = get_origin(); - Vector2 p2 = p_transform.get_origin(); - - real_t r1 = get_rotation(); - real_t r2 = p_transform.get_rotation(); - - Size2 s1 = get_scale(); - Size2 s2 = p_transform.get_scale(); - - //slerp rotation - Vector2 v1(Math::cos(r1), Math::sin(r1)); - Vector2 v2(Math::cos(r2), Math::sin(r2)); - - real_t dot = v1.dot(v2); - - dot = (dot < -1.0) ? -1.0 : ((dot > 1.0) ? 1.0 : dot); //clamp dot to [-1,1] - - Vector2 v; - - if (dot > 0.9995) { - v = Vector2::linear_interpolate(v1, v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues - } else { - real_t angle = p_c * Math::acos(dot); - Vector2 v3 = (v2 - v1 * dot).normalized(); - v = v1 * Math::cos(angle) + v3 * Math::sin(angle); - } - - //construct matrix - Transform2D res(Math::atan2(v.y, v.x), Vector2::linear_interpolate(p1, p2, p_c)); - res.scale_basis(Vector2::linear_interpolate(s1, s2, p_c)); - return res; -} - -Transform2D::operator String() const { - - return String(String() + elements[0] + ", " + elements[1] + ", " + elements[2]); -} |