summaryrefslogtreecommitdiffstats
path: root/core/math/math_2d.h
diff options
context:
space:
mode:
Diffstat (limited to 'core/math/math_2d.h')
-rw-r--r--core/math/math_2d.h56
1 files changed, 28 insertions, 28 deletions
diff --git a/core/math/math_2d.h b/core/math/math_2d.h
index adc23f01b1..7896299c24 100644
--- a/core/math/math_2d.h
+++ b/core/math/math_2d.h
@@ -198,7 +198,7 @@ Vector2 Vector2::linear_interpolate(const Vector2& p_a, const Vector2& p_b,real_
typedef Vector2 Size2;
typedef Vector2 Point2;
-struct Matrix32;
+struct Transform2D;
struct Rect2 {
@@ -249,7 +249,7 @@ struct Rect2 {
return dist;
}
- _FORCE_INLINE_ bool intersects_transformed(const Matrix32& p_xform, const Rect2& p_rect) const;
+ _FORCE_INLINE_ bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const;
bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=NULL, Point2* r_normal=NULL) const;
@@ -551,8 +551,8 @@ struct Rect2i {
-struct Matrix32 {
- // Warning #1: basis of Matrix32 is stored differently from Matrix3. In terms of elements array, the basis matrix looks like "on paper":
+struct Transform2D {
+ // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
// M = (elements[0][0] elements[1][0])
// (elements[0][1] elements[1][1])
// This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i].
@@ -575,10 +575,10 @@ struct Matrix32 {
_FORCE_INLINE_ void set_axis(int p_axis,const Vector2& p_vec) { ERR_FAIL_INDEX(p_axis,3); elements[p_axis]=p_vec; }
void invert();
- Matrix32 inverse() const;
+ Transform2D inverse() const;
void affine_invert();
- Matrix32 affine_inverse() const;
+ Transform2D affine_inverse() const;
void set_rotation(real_t p_phi);
real_t get_rotation() const;
@@ -597,23 +597,23 @@ struct Matrix32 {
_FORCE_INLINE_ const Vector2& get_origin() const { return elements[2]; }
_FORCE_INLINE_ void set_origin(const Vector2& p_origin) { elements[2]=p_origin; }
- Matrix32 scaled(const Size2& p_scale) const;
- Matrix32 basis_scaled(const Size2& p_scale) const;
- Matrix32 translated(const Vector2& p_offset) const;
- Matrix32 rotated(real_t p_phi) const;
+ Transform2D scaled(const Size2& p_scale) const;
+ Transform2D basis_scaled(const Size2& p_scale) const;
+ Transform2D translated(const Vector2& p_offset) const;
+ Transform2D rotated(real_t p_phi) const;
- Matrix32 untranslated() const;
+ Transform2D untranslated() const;
void orthonormalize();
- Matrix32 orthonormalized() const;
+ Transform2D orthonormalized() const;
- bool operator==(const Matrix32& p_transform) const;
- bool operator!=(const Matrix32& p_transform) const;
+ bool operator==(const Transform2D& p_transform) const;
+ bool operator!=(const Transform2D& p_transform) const;
- void operator*=(const Matrix32& p_transform);
- Matrix32 operator*(const Matrix32& p_transform) const;
+ void operator*=(const Transform2D& p_transform);
+ Transform2D operator*(const Transform2D& p_transform) const;
- Matrix32 interpolate_with(const Matrix32& p_transform, real_t p_c) const;
+ Transform2D interpolate_with(const Transform2D& p_transform, real_t p_c) const;
_FORCE_INLINE_ Vector2 basis_xform(const Vector2& p_vec) const;
_FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2& p_vec) const;
@@ -624,7 +624,7 @@ struct Matrix32 {
operator String() const;
- Matrix32(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
+ Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
elements[0][0] = xx;
elements[0][1] = xy;
@@ -634,11 +634,11 @@ struct Matrix32 {
elements[2][1] = oy;
}
- Matrix32(real_t p_rot, const Vector2& p_pos);
- Matrix32() { elements[0][0]=1.0; elements[1][1]=1.0; }
+ Transform2D(real_t p_rot, const Vector2& p_pos);
+ Transform2D() { elements[0][0]=1.0; elements[1][1]=1.0; }
};
-bool Rect2::intersects_transformed(const Matrix32& p_xform, const Rect2& p_rect) const {
+bool Rect2::intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const {
//SAT intersection between local and transformed rect2
@@ -793,7 +793,7 @@ bool Rect2::intersects_transformed(const Matrix32& p_xform, const Rect2& p_rect)
}
-Vector2 Matrix32::basis_xform(const Vector2& v) const {
+Vector2 Transform2D::basis_xform(const Vector2& v) const {
return Vector2(
tdotx(v),
@@ -801,7 +801,7 @@ Vector2 Matrix32::basis_xform(const Vector2& v) const {
);
}
-Vector2 Matrix32::basis_xform_inv(const Vector2& v) const{
+Vector2 Transform2D::basis_xform_inv(const Vector2& v) const{
return Vector2(
elements[0].dot(v),
@@ -809,14 +809,14 @@ Vector2 Matrix32::basis_xform_inv(const Vector2& v) const{
);
}
-Vector2 Matrix32::xform(const Vector2& v) const {
+Vector2 Transform2D::xform(const Vector2& v) const {
return Vector2(
tdotx(v),
tdoty(v)
) + elements[2];
}
-Vector2 Matrix32::xform_inv(const Vector2& p_vec) const {
+Vector2 Transform2D::xform_inv(const Vector2& p_vec) const {
Vector2 v = p_vec - elements[2];
@@ -826,7 +826,7 @@ Vector2 Matrix32::xform_inv(const Vector2& p_vec) const {
);
}
-Rect2 Matrix32::xform(const Rect2& p_rect) const {
+Rect2 Transform2D::xform(const Rect2& p_rect) const {
Vector2 x=elements[0]*p_rect.size.x;
Vector2 y=elements[1]*p_rect.size.y;
@@ -840,7 +840,7 @@ Rect2 Matrix32::xform(const Rect2& p_rect) const {
return new_rect;
}
-void Matrix32::set_rotation_and_scale(real_t p_rot,const Size2& p_scale) {
+void Transform2D::set_rotation_and_scale(real_t p_rot,const Size2& p_scale) {
elements[0][0]=Math::cos(p_rot)*p_scale.x;
elements[1][1]=Math::cos(p_rot)*p_scale.y;
@@ -849,7 +849,7 @@ void Matrix32::set_rotation_and_scale(real_t p_rot,const Size2& p_scale) {
}
-Rect2 Matrix32::xform_inv(const Rect2& p_rect) const {
+Rect2 Transform2D::xform_inv(const Rect2& p_rect) const {
Vector2 ends[4]={
xform_inv( p_rect.pos ),