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-rw-r--r--core/math/projection.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/core/math/projection.cpp b/core/math/projection.cpp
index 9d5dc8b4d6..d0ca7c5684 100644
--- a/core/math/projection.cpp
+++ b/core/math/projection.cpp
@@ -37,7 +37,7 @@
#include "core/math/transform_3d.h"
#include "core/string/ustring.h"
-float Projection::determinant() const {
+real_t Projection::determinant() const {
return columns[0][3] * columns[1][2] * columns[2][1] * columns[3][0] - columns[0][2] * columns[1][3] * columns[2][1] * columns[3][0] -
columns[0][3] * columns[1][1] * columns[2][2] * columns[3][0] + columns[0][1] * columns[1][3] * columns[2][2] * columns[3][0] +
columns[0][2] * columns[1][1] * columns[2][3] * columns[3][0] - columns[0][1] * columns[1][2] * columns[2][3] * columns[3][0] -
@@ -719,7 +719,8 @@ Projection Projection::operator*(const Projection &p_matrix) const {
return new_matrix;
}
-void Projection::set_depth_correction(bool p_flip_y) {
+void Projection::set_depth_correction(bool p_flip_y, bool p_reverse_z, bool p_remap_z) {
+ // p_remap_z is used to convert from OpenGL-style clip space (-1 - 1) to Vulkan style (0 - 1).
real_t *m = &columns[0][0];
m[0] = 1;
@@ -732,11 +733,11 @@ void Projection::set_depth_correction(bool p_flip_y) {
m[7] = 0.0;
m[8] = 0.0;
m[9] = 0.0;
- m[10] = 0.5;
+ m[10] = p_remap_z ? (p_reverse_z ? -0.5 : 0.5) : (p_reverse_z ? -1.0 : 1.0);
m[11] = 0.0;
m[12] = 0.0;
m[13] = 0.0;
- m[14] = 0.5;
+ m[14] = p_remap_z ? 0.5 : 0.0;
m[15] = 1.0;
}
@@ -831,13 +832,13 @@ real_t Projection::get_fov() const {
}
}
-float Projection::get_lod_multiplier() const {
+real_t Projection::get_lod_multiplier() const {
if (is_orthogonal()) {
return get_viewport_half_extents().x;
} else {
- float zn = get_z_near();
- float width = get_viewport_half_extents().x * 2.0;
- return 1.0 / (zn / width);
+ const real_t zn = get_z_near();
+ const real_t width = get_viewport_half_extents().x * 2.0f;
+ return 1.0f / (zn / width);
}
// Usage is lod_size / (lod_distance * multiplier) < threshold