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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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projection.cpp
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
-8
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+4
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Fix stringification of Projection
Rémi Verschelde
2024-11-25
1
-8
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+4
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Fix Projection::invert on orthogonal projections and others.
Álex Román
2024-11-18
1
-91
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+219
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Fix `Projection::invert` on orthogonal projections and others.
Álex Román
2024-10-22
1
-91
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+219
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Merge pull request #90063 from aaronfranke/really-floaty
Rémi Verschelde
2024-04-04
1
-5
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+5
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Fix some uses of float and real_t in core/math
Aaron Franke
2024-03-29
1
-5
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+5
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Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
1
-3
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+4
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Remove unnecessary line from Projection::get_z_far
Matthew
2023-09-20
1
-1
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+0
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Fix "p_zfar" to "p_znear" in Projection.create_orthogonal
Hei
2022-12-15
1
-1
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+1
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Static analysis: remove "break" after "return"
Andy Maloney
2022-11-18
1
-6
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+6
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Use float literals for float calculations in Color
Aaron Franke
2022-10-07
1
-2
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+5
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-7
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+7
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Enhancements to includes in core data structures
Aaron Franke
2022-10-05
1
-1
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+2
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Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
1
-105
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+107
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Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-4
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+4
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Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
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+931