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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-8/+4
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| * Fix stringification of ProjectionRémi Verschelde2024-11-251-8/+4
| * Fix Projection::invert on orthogonal projections and others.Álex Román2024-11-181-91/+219
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Fix `Projection::invert` on orthogonal projections and others.Álex Román2024-10-221-91/+219
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Merge pull request #90063 from aaronfranke/really-floatyRémi Verschelde2024-04-041-5/+5
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| * Fix some uses of float and real_t in core/mathAaron Franke2024-03-291-5/+5
* | Use Reverse Z for the depth bufferKhasehemwy2024-04-041-3/+4
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* Remove unnecessary line from Projection::get_z_farMatthew2023-09-201-1/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix "p_zfar" to "p_znear" in Projection.create_orthogonalHei2022-12-151-1/+1
* Static analysis: remove "break" after "return"Andy Maloney2022-11-181-6/+6
* Use float literals for float calculations in ColorAaron Franke2022-10-071-2/+5
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-7/+7
* Enhancements to includes in core data structuresAaron Franke2022-10-051-1/+2
* Rename Projection `matrix` to `columns`Aaron Franke2022-10-041-105/+107
* Rename `str2var` to `str_to_var` and similarMicky2022-08-261-4/+4
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-0/+931