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-rw-r--r--core/math/quaternion.h78
1 files changed, 39 insertions, 39 deletions
diff --git a/core/math/quaternion.h b/core/math/quaternion.h
index f8133df559..868a2916f5 100644
--- a/core/math/quaternion.h
+++ b/core/math/quaternion.h
@@ -46,11 +46,11 @@ struct _NO_DISCARD_ Quaternion {
real_t components[4] = { 0, 0, 0, 1.0 };
};
- _FORCE_INLINE_ real_t &operator[](int idx) {
- return components[idx];
+ _FORCE_INLINE_ real_t &operator[](int p_idx) {
+ return components[p_idx];
}
- _FORCE_INLINE_ const real_t &operator[](int idx) const {
- return components[idx];
+ _FORCE_INLINE_ const real_t &operator[](int p_idx) const {
+ return components[p_idx];
}
_FORCE_INLINE_ real_t length_squared() const;
bool is_equal_approx(const Quaternion &p_quaternion) const;
@@ -68,10 +68,10 @@ struct _NO_DISCARD_ Quaternion {
Vector3 get_euler(EulerOrder p_order = EulerOrder::YXZ) const;
static Quaternion from_euler(const Vector3 &p_euler);
- Quaternion slerp(const Quaternion &p_to, const real_t &p_weight) const;
- Quaternion slerpni(const Quaternion &p_to, const real_t &p_weight) const;
- Quaternion spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const;
- Quaternion spherical_cubic_interpolate_in_time(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
+ Quaternion slerp(const Quaternion &p_to, real_t p_weight) const;
+ Quaternion slerpni(const Quaternion &p_to, real_t p_weight) const;
+ Quaternion spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, real_t p_weight) const;
+ Quaternion spherical_cubic_interpolate_in_time(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
Vector3 get_axis() const;
real_t get_angle() const;
@@ -87,28 +87,28 @@ struct _NO_DISCARD_ Quaternion {
void operator*=(const Quaternion &p_q);
Quaternion operator*(const Quaternion &p_q) const;
- _FORCE_INLINE_ Vector3 xform(const Vector3 &v) const {
+ _FORCE_INLINE_ Vector3 xform(const Vector3 &p_v) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), v, "The quaternion " + operator String() + " must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), p_v, "The quaternion " + operator String() + " must be normalized.");
#endif
Vector3 u(x, y, z);
- Vector3 uv = u.cross(v);
- return v + ((uv * w) + u.cross(uv)) * ((real_t)2);
+ Vector3 uv = u.cross(p_v);
+ return p_v + ((uv * w) + u.cross(uv)) * ((real_t)2);
}
- _FORCE_INLINE_ Vector3 xform_inv(const Vector3 &v) const {
- return inverse().xform(v);
+ _FORCE_INLINE_ Vector3 xform_inv(const Vector3 &p_v) const {
+ return inverse().xform(p_v);
}
_FORCE_INLINE_ void operator+=(const Quaternion &p_q);
_FORCE_INLINE_ void operator-=(const Quaternion &p_q);
- _FORCE_INLINE_ void operator*=(const real_t &s);
- _FORCE_INLINE_ void operator/=(const real_t &s);
- _FORCE_INLINE_ Quaternion operator+(const Quaternion &q2) const;
- _FORCE_INLINE_ Quaternion operator-(const Quaternion &q2) const;
+ _FORCE_INLINE_ void operator*=(real_t p_s);
+ _FORCE_INLINE_ void operator/=(real_t p_s);
+ _FORCE_INLINE_ Quaternion operator+(const Quaternion &p_q2) const;
+ _FORCE_INLINE_ Quaternion operator-(const Quaternion &p_q2) const;
_FORCE_INLINE_ Quaternion operator-() const;
- _FORCE_INLINE_ Quaternion operator*(const real_t &s) const;
- _FORCE_INLINE_ Quaternion operator/(const real_t &s) const;
+ _FORCE_INLINE_ Quaternion operator*(real_t p_s) const;
+ _FORCE_INLINE_ Quaternion operator/(real_t p_s) const;
_FORCE_INLINE_ bool operator==(const Quaternion &p_quaternion) const;
_FORCE_INLINE_ bool operator!=(const Quaternion &p_quaternion) const;
@@ -140,9 +140,9 @@ struct _NO_DISCARD_ Quaternion {
w = p_q.w;
}
- Quaternion(const Vector3 &v0, const Vector3 &v1) { // Shortest arc.
- Vector3 c = v0.cross(v1);
- real_t d = v0.dot(v1);
+ Quaternion(const Vector3 &p_v0, const Vector3 &p_v1) { // Shortest arc.
+ Vector3 c = p_v0.cross(p_v1);
+ real_t d = p_v0.dot(p_v1);
if (d < -1.0f + (real_t)CMP_EPSILON) {
x = 0;
@@ -183,25 +183,25 @@ void Quaternion::operator-=(const Quaternion &p_q) {
w -= p_q.w;
}
-void Quaternion::operator*=(const real_t &s) {
- x *= s;
- y *= s;
- z *= s;
- w *= s;
+void Quaternion::operator*=(real_t p_s) {
+ x *= p_s;
+ y *= p_s;
+ z *= p_s;
+ w *= p_s;
}
-void Quaternion::operator/=(const real_t &s) {
- *this *= 1.0f / s;
+void Quaternion::operator/=(real_t p_s) {
+ *this *= 1.0f / p_s;
}
-Quaternion Quaternion::operator+(const Quaternion &q2) const {
+Quaternion Quaternion::operator+(const Quaternion &p_q2) const {
const Quaternion &q1 = *this;
- return Quaternion(q1.x + q2.x, q1.y + q2.y, q1.z + q2.z, q1.w + q2.w);
+ return Quaternion(q1.x + p_q2.x, q1.y + p_q2.y, q1.z + p_q2.z, q1.w + p_q2.w);
}
-Quaternion Quaternion::operator-(const Quaternion &q2) const {
+Quaternion Quaternion::operator-(const Quaternion &p_q2) const {
const Quaternion &q1 = *this;
- return Quaternion(q1.x - q2.x, q1.y - q2.y, q1.z - q2.z, q1.w - q2.w);
+ return Quaternion(q1.x - p_q2.x, q1.y - p_q2.y, q1.z - p_q2.z, q1.w - p_q2.w);
}
Quaternion Quaternion::operator-() const {
@@ -209,12 +209,12 @@ Quaternion Quaternion::operator-() const {
return Quaternion(-q2.x, -q2.y, -q2.z, -q2.w);
}
-Quaternion Quaternion::operator*(const real_t &s) const {
- return Quaternion(x * s, y * s, z * s, w * s);
+Quaternion Quaternion::operator*(real_t p_s) const {
+ return Quaternion(x * p_s, y * p_s, z * p_s, w * p_s);
}
-Quaternion Quaternion::operator/(const real_t &s) const {
- return *this * (1.0f / s);
+Quaternion Quaternion::operator/(real_t p_s) const {
+ return *this * (1.0f / p_s);
}
bool Quaternion::operator==(const Quaternion &p_quaternion) const {
@@ -225,7 +225,7 @@ bool Quaternion::operator!=(const Quaternion &p_quaternion) const {
return x != p_quaternion.x || y != p_quaternion.y || z != p_quaternion.z || w != p_quaternion.w;
}
-_FORCE_INLINE_ Quaternion operator*(const real_t &p_real, const Quaternion &p_quaternion) {
+_FORCE_INLINE_ Quaternion operator*(real_t p_real, const Quaternion &p_quaternion) {
return p_quaternion * p_real;
}