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Diffstat (limited to 'core/math/transform.cpp')
-rw-r--r-- | core/math/transform.cpp | 212 |
1 files changed, 0 insertions, 212 deletions
diff --git a/core/math/transform.cpp b/core/math/transform.cpp deleted file mode 100644 index d5a78a7749..0000000000 --- a/core/math/transform.cpp +++ /dev/null @@ -1,212 +0,0 @@ -/*************************************************************************/ -/* transform.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "transform.h" - -#include "core/math/math_funcs.h" -#include "core/string/print_string.h" - -void Transform3D::affine_invert() { - basis.invert(); - origin = basis.xform(-origin); -} - -Transform3D Transform3D::affine_inverse() const { - Transform3D ret = *this; - ret.affine_invert(); - return ret; -} - -void Transform3D::invert() { - basis.transpose(); - origin = basis.xform(-origin); -} - -Transform3D Transform3D::inverse() const { - // FIXME: this function assumes the basis is a rotation matrix, with no scaling. - // Transform3D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that. - Transform3D ret = *this; - ret.invert(); - return ret; -} - -void Transform3D::rotate(const Vector3 &p_axis, real_t p_phi) { - *this = rotated(p_axis, p_phi); -} - -Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_phi) const { - return Transform3D(Basis(p_axis, p_phi), Vector3()) * (*this); -} - -void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_phi) { - basis.rotate(p_axis, p_phi); -} - -Transform3D Transform3D::looking_at(const Vector3 &p_target, const Vector3 &p_up) const { - Transform3D t = *this; - t.set_look_at(origin, p_target, p_up); - return t; -} - -void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) { -#ifdef MATH_CHECKS - ERR_FAIL_COND(p_eye == p_target); - ERR_FAIL_COND(p_up.length() == 0); -#endif - // Reference: MESA source code - Vector3 v_x, v_y, v_z; - - /* Make rotation matrix */ - - /* Z vector */ - v_z = p_eye - p_target; - - v_z.normalize(); - - v_y = p_up; - - v_x = v_y.cross(v_z); -#ifdef MATH_CHECKS - ERR_FAIL_COND(v_x.length() == 0); -#endif - - /* Recompute Y = Z cross X */ - v_y = v_z.cross(v_x); - - v_x.normalize(); - v_y.normalize(); - - basis.set(v_x, v_y, v_z); - - origin = p_eye; -} - -Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const { - /* not sure if very "efficient" but good enough? */ - - Vector3 src_scale = basis.get_scale(); - Quat src_rot = basis.get_rotation_quat(); - Vector3 src_loc = origin; - - Vector3 dst_scale = p_transform.basis.get_scale(); - Quat dst_rot = p_transform.basis.get_rotation_quat(); - Vector3 dst_loc = p_transform.origin; - - Transform3D interp; - interp.basis.set_quat_scale(src_rot.slerp(dst_rot, p_c).normalized(), src_scale.lerp(dst_scale, p_c)); - interp.origin = src_loc.lerp(dst_loc, p_c); - - return interp; -} - -void Transform3D::scale(const Vector3 &p_scale) { - basis.scale(p_scale); - origin *= p_scale; -} - -Transform3D Transform3D::scaled(const Vector3 &p_scale) const { - Transform3D t = *this; - t.scale(p_scale); - return t; -} - -void Transform3D::scale_basis(const Vector3 &p_scale) { - basis.scale(p_scale); -} - -void Transform3D::translate(real_t p_tx, real_t p_ty, real_t p_tz) { - translate(Vector3(p_tx, p_ty, p_tz)); -} - -void Transform3D::translate(const Vector3 &p_translation) { - for (int i = 0; i < 3; i++) { - origin[i] += basis[i].dot(p_translation); - } -} - -Transform3D Transform3D::translated(const Vector3 &p_translation) const { - Transform3D t = *this; - t.translate(p_translation); - return t; -} - -void Transform3D::orthonormalize() { - basis.orthonormalize(); -} - -Transform3D Transform3D::orthonormalized() const { - Transform3D _copy = *this; - _copy.orthonormalize(); - return _copy; -} - -bool Transform3D::is_equal_approx(const Transform3D &p_transform) const { - return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin); -} - -bool Transform3D::operator==(const Transform3D &p_transform) const { - return (basis == p_transform.basis && origin == p_transform.origin); -} - -bool Transform3D::operator!=(const Transform3D &p_transform) const { - return (basis != p_transform.basis || origin != p_transform.origin); -} - -void Transform3D::operator*=(const Transform3D &p_transform) { - origin = xform(p_transform.origin); - basis *= p_transform.basis; -} - -Transform3D Transform3D::operator*(const Transform3D &p_transform) const { - Transform3D t = *this; - t *= p_transform; - return t; -} - -Transform3D::operator String() const { - return basis.operator String() + " - " + origin.operator String(); -} - -Transform3D::Transform3D(const Basis &p_basis, const Vector3 &p_origin) : - basis(p_basis), - origin(p_origin) { -} - -Transform3D::Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin) : - origin(p_origin) { - basis.set_axis(0, p_x); - basis.set_axis(1, p_y); - basis.set_axis(2, p_z); -} - -Transform3D::Transform3D(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz) { - basis = Basis(xx, xy, xz, yx, yy, yz, zx, zy, zz); - origin = Vector3(ox, oy, oz); -} |