diff options
Diffstat (limited to 'core/math/transform.h')
-rw-r--r-- | core/math/transform.h | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/core/math/transform.h b/core/math/transform.h index 1c05dbe554..5db7069a04 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -35,31 +35,31 @@ #include "core/math/basis.h" #include "core/math/plane.h" -class Transform { +class Transform3D { public: Basis basis; Vector3 origin; void invert(); - Transform inverse() const; + Transform3D inverse() const; void affine_invert(); - Transform affine_inverse() const; + Transform3D affine_inverse() const; - Transform rotated(const Vector3 &p_axis, real_t p_phi) const; + Transform3D rotated(const Vector3 &p_axis, real_t p_phi) const; void rotate(const Vector3 &p_axis, real_t p_phi); void rotate_basis(const Vector3 &p_axis, real_t p_phi); void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)); - Transform looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const; + Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const; void scale(const Vector3 &p_scale); - Transform scaled(const Vector3 &p_scale) const; + Transform3D scaled(const Vector3 &p_scale) const; void scale_basis(const Vector3 &p_scale); void translate(real_t p_tx, real_t p_ty, real_t p_tz); void translate(const Vector3 &p_translation); - Transform translated(const Vector3 &p_translation) const; + Transform3D translated(const Vector3 &p_translation) const; const Basis &get_basis() const { return basis; } void set_basis(const Basis &p_basis) { basis = p_basis; } @@ -68,11 +68,11 @@ public: void set_origin(const Vector3 &p_origin) { origin = p_origin; } void orthonormalize(); - Transform orthonormalized() const; - bool is_equal_approx(const Transform &p_transform) const; + Transform3D orthonormalized() const; + bool is_equal_approx(const Transform3D &p_transform) const; - bool operator==(const Transform &p_transform) const; - bool operator!=(const Transform &p_transform) const; + bool operator==(const Transform3D &p_transform) const; + bool operator!=(const Transform3D &p_transform) const; _FORCE_INLINE_ Vector3 xform(const Vector3 &p_vector) const; _FORCE_INLINE_ Vector3 xform_inv(const Vector3 &p_vector) const; @@ -86,14 +86,14 @@ public: _FORCE_INLINE_ Vector<Vector3> xform(const Vector<Vector3> &p_array) const; _FORCE_INLINE_ Vector<Vector3> xform_inv(const Vector<Vector3> &p_array) const; - void operator*=(const Transform &p_transform); - Transform operator*(const Transform &p_transform) const; + void operator*=(const Transform3D &p_transform); + Transform3D operator*(const Transform3D &p_transform) const; - Transform interpolate_with(const Transform &p_transform, real_t p_c) const; + Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const; - _FORCE_INLINE_ Transform inverse_xform(const Transform &t) const { + _FORCE_INLINE_ Transform3D inverse_xform(const Transform3D &t) const { Vector3 v = t.origin - origin; - return Transform(basis.transpose_xform(t.basis), + return Transform3D(basis.transpose_xform(t.basis), basis.xform(v)); } @@ -106,20 +106,20 @@ public: operator String() const; - Transform() {} - Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3()); - Transform(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin); - Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz); + Transform3D() {} + Transform3D(const Basis &p_basis, const Vector3 &p_origin = Vector3()); + Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin); + Transform3D(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz); }; -_FORCE_INLINE_ Vector3 Transform::xform(const Vector3 &p_vector) const { +_FORCE_INLINE_ Vector3 Transform3D::xform(const Vector3 &p_vector) const { return Vector3( basis[0].dot(p_vector) + origin.x, basis[1].dot(p_vector) + origin.y, basis[2].dot(p_vector) + origin.z); } -_FORCE_INLINE_ Vector3 Transform::xform_inv(const Vector3 &p_vector) const { +_FORCE_INLINE_ Vector3 Transform3D::xform_inv(const Vector3 &p_vector) const { Vector3 v = p_vector - origin; return Vector3( @@ -128,7 +128,7 @@ _FORCE_INLINE_ Vector3 Transform::xform_inv(const Vector3 &p_vector) const { (basis.elements[0][2] * v.x) + (basis.elements[1][2] * v.y) + (basis.elements[2][2] * v.z)); } -_FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const { +_FORCE_INLINE_ Plane Transform3D::xform(const Plane &p_plane) const { Vector3 point = p_plane.normal * p_plane.d; Vector3 point_dir = point + p_plane.normal; point = xform(point); @@ -141,7 +141,7 @@ _FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const { return Plane(normal, d); } -_FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const { +_FORCE_INLINE_ Plane Transform3D::xform_inv(const Plane &p_plane) const { Vector3 point = p_plane.normal * p_plane.d; Vector3 point_dir = point + p_plane.normal; point = xform_inv(point); @@ -154,7 +154,7 @@ _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const { return Plane(normal, d); } -_FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const { +_FORCE_INLINE_ AABB Transform3D::xform(const AABB &p_aabb) const { /* http://dev.theomader.com/transform-bounding-boxes/ */ Vector3 min = p_aabb.position; Vector3 max = p_aabb.position + p_aabb.size; @@ -179,7 +179,7 @@ _FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const { return r_aabb; } -_FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const { +_FORCE_INLINE_ AABB Transform3D::xform_inv(const AABB &p_aabb) const { /* define vertices */ Vector3 vertices[8] = { Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z), @@ -203,7 +203,7 @@ _FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const { return ret; } -Vector<Vector3> Transform::xform(const Vector<Vector3> &p_array) const { +Vector<Vector3> Transform3D::xform(const Vector<Vector3> &p_array) const { Vector<Vector3> array; array.resize(p_array.size()); @@ -216,7 +216,7 @@ Vector<Vector3> Transform::xform(const Vector<Vector3> &p_array) const { return array; } -Vector<Vector3> Transform::xform_inv(const Vector<Vector3> &p_array) const { +Vector<Vector3> Transform3D::xform_inv(const Vector<Vector3> &p_array) const { Vector<Vector3> array; array.resize(p_array.size()); |