diff options
Diffstat (limited to 'core/multiplayer/multiplayer_peer.h')
-rw-r--r-- | core/multiplayer/multiplayer_peer.h | 80 |
1 files changed, 72 insertions, 8 deletions
diff --git a/core/multiplayer/multiplayer_peer.h b/core/multiplayer/multiplayer_peer.h index ba00c3b41b..126ba9e645 100644 --- a/core/multiplayer/multiplayer_peer.h +++ b/core/multiplayer/multiplayer_peer.h @@ -34,12 +34,21 @@ #include "core/io/packet_peer.h" #include "core/multiplayer/multiplayer.h" +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" +#include "core/variant/native_ptr.h" + class MultiplayerPeer : public PacketPeer { GDCLASS(MultiplayerPeer, PacketPeer); protected: static void _bind_methods(); +private: + int transfer_channel = 0; + Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; + bool refuse_connections = false; + public: enum { TARGET_PEER_BROADCAST = 0, @@ -52,10 +61,13 @@ public: CONNECTION_CONNECTED, }; - virtual void set_transfer_channel(int p_channel) = 0; - virtual int get_transfer_channel() const = 0; - virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) = 0; - virtual Multiplayer::TransferMode get_transfer_mode() const = 0; + virtual void set_transfer_channel(int p_channel); + virtual int get_transfer_channel() const; + virtual void set_transfer_mode(Multiplayer::TransferMode p_mode); + virtual Multiplayer::TransferMode get_transfer_mode() const; + virtual void set_refuse_new_connections(bool p_enable); + virtual bool is_refusing_new_connections() const; + virtual void set_target_peer(int p_peer_id) = 0; virtual int get_packet_peer() const = 0; @@ -66,15 +78,67 @@ public: virtual int get_unique_id() const = 0; - virtual void set_refuse_new_connections(bool p_enable) = 0; - virtual bool is_refusing_new_connections() const = 0; - virtual ConnectionStatus get_connection_status() const = 0; + uint32_t generate_unique_id() const; MultiplayerPeer() {} }; -VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus) +VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus); + +class MultiplayerPeerExtension : public MultiplayerPeer { + GDCLASS(MultiplayerPeerExtension, MultiplayerPeer); + +protected: + static void _bind_methods(); + +public: + /* PacketPeer */ + virtual int get_available_packet_count() const override; + virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet + virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; + virtual int get_max_packet_size() const override; + + /* MultiplayerPeer */ + virtual void set_transfer_channel(int p_channel) override; + virtual int get_transfer_channel() const override; + virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override; + virtual Multiplayer::TransferMode get_transfer_mode() const override; + virtual void set_target_peer(int p_peer_id) override; + + virtual int get_packet_peer() const override; + + virtual bool is_server() const override; + + virtual void poll() override; + + virtual int get_unique_id() const override; + + virtual void set_refuse_new_connections(bool p_enable) override; + virtual bool is_refusing_new_connections() const override; + + virtual ConnectionStatus get_connection_status() const override; + + /* PacketPeer GDExtension */ + GDVIRTUAL0RC(int, _get_available_packet_count); + GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>); + GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int); + GDVIRTUAL0RC(int, _get_max_packet_size); + + /* MultiplayerPeer GDExtension */ + GDVIRTUAL1(_set_transfer_channel, int); + GDVIRTUAL0RC(int, _get_transfer_channel); + GDVIRTUAL1(_set_transfer_mode, int); + GDVIRTUAL0RC(int, _get_transfer_mode); + GDVIRTUAL1(_set_target_peer, int); + GDVIRTUAL0RC(int, _get_packet_peer); + GDVIRTUAL0RC(bool, _is_server); + GDVIRTUAL0R(int, _poll); + GDVIRTUAL0RC(int, _get_unique_id); + GDVIRTUAL1(_set_refuse_new_connections, bool); + GDVIRTUAL0RC(bool, _is_refusing_new_connections); + GDVIRTUAL0RC(int, _get_connection_status); +}; #endif // NETWORKED_MULTIPLAYER_PEER_H |