diff options
Diffstat (limited to 'core/os/semaphore.h')
-rw-r--r-- | core/os/semaphore.h | 55 |
1 files changed, 54 insertions, 1 deletions
diff --git a/core/os/semaphore.h b/core/os/semaphore.h index a992a4587d..66dfb3ee02 100644 --- a/core/os/semaphore.h +++ b/core/os/semaphore.h @@ -33,6 +33,9 @@ #include "core/error/error_list.h" #include "core/typedefs.h" +#ifdef DEBUG_ENABLED +#include "core/error/error_macros.h" +#endif #include <condition_variable> #include <mutex> @@ -42,6 +45,9 @@ private: mutable std::mutex mutex; mutable std::condition_variable condition; mutable uint32_t count = 0; // Initialized as locked. +#ifdef DEBUG_ENABLED + mutable uint32_t awaiters = 0; +#endif public: _ALWAYS_INLINE_ void post() const { @@ -52,10 +58,16 @@ public: _ALWAYS_INLINE_ void wait() const { std::unique_lock lock(mutex); +#ifdef DEBUG_ENABLED + ++awaiters; +#endif while (!count) { // Handle spurious wake-ups. condition.wait(lock); } - count--; + --count; +#ifdef DEBUG_ENABLED + --awaiters; +#endif } _ALWAYS_INLINE_ bool try_wait() const { @@ -67,6 +79,47 @@ public: return false; } } + +#ifdef DEBUG_ENABLED + ~Semaphore() { + // Destroying an std::condition_variable when not all threads waiting on it have been notified + // invokes undefined behavior (e.g., it may be nicely destroyed or it may be awaited forever.) + // That means other threads could still be running the body of std::condition_variable::wait() + // but already past the safety checkpoint. That's the case for instance if that function is already + // waiting to lock again. + // + // We will make the rule a bit more restrictive and simpler to understand at the same time: there + // should not be any threads at any stage of the waiting by the time the semaphore is destroyed. + // + // We do so because of the following reasons: + // - We have the guideline that threads must be awaited (i.e., completed), so the waiting thread + // must be completely done by the time the thread controlling it finally destroys the semaphore. + // Therefore, only a coding mistake could make the program run into such a attempt at premature + // destruction of the semaphore. + // - In scripting, given that Semaphores are wrapped by RefCounted classes, in general it can't + // happen that a thread is trying to destroy a Semaphore while another is still doing whatever with + // it, so the simplification is mostly transparent to script writers. + // - The redefined rule can be checked for failure to meet it, which is what this implementation does. + // This is useful to detect a few cases of potential misuse; namely: + // a) In scripting: + // * The coder is naughtily dealing with the reference count causing a semaphore to die prematurely. + // * The coder is letting the project reach its termination without having cleanly finished threads + // that await on semaphores (or at least, let the usual semaphore-controlled loop exit). + // b) In the native side, where Semaphore is not a ref-counted beast and certain coding mistakes can + // lead to its premature destruction as well. + // + // Let's let users know they are doing it wrong, but apply a, somewhat hacky, countermeasure against UB + // in debug builds. + std::lock_guard lock(mutex); + if (awaiters) { + WARN_PRINT( + "A Semaphore object is being destroyed while one or more threads are still waiting on it.\n" + "Please call post() on it as necessary to prevent such a situation and so ensure correct cleanup."); + // And now, the hacky countermeasure (i.e., leak the condition variable). + new (&condition) std::condition_variable(); + } + } +#endif }; #endif // SEMAPHORE_H |