diff options
Diffstat (limited to 'core/variant/variant_internal.h')
-rw-r--r-- | core/variant/variant_internal.h | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h index 21e1d21342..0d55ee4ae2 100644 --- a/core/variant/variant_internal.h +++ b/core/variant/variant_internal.h @@ -58,7 +58,13 @@ public: init_basis(v); break; case Variant::TRANSFORM3D: - init_transform(v); + init_transform3d(v); + break; + case Variant::PROJECTION: + init_projection(v); + break; + case Variant::COLOR: + init_color(v); break; case Variant::STRING_NAME: init_string_name(v); @@ -209,13 +215,12 @@ public: // Should be in the same order as Variant::Type for consistency. // Those primitive and vector types don't need an `init_` method: - // Nil, bool, float, Vector2/i, Rect2/i, Vector3/i, Plane, Quat, Color, RID. + // Nil, bool, float, Vector2/i, Rect2/i, Vector3/i, Plane, Quat, RID. // Object is a special case, handled via `object_assign_null`. _FORCE_INLINE_ static void init_string(Variant *v) { memnew_placement(v->_data._mem, String); v->type = Variant::STRING; } - _FORCE_INLINE_ static void init_transform2d(Variant *v) { v->_data._transform2d = (Transform2D *)Variant::Pools::_bucket_small.alloc(); memnew_placement(v->_data._transform2d, Transform2D); @@ -231,7 +236,7 @@ public: memnew_placement(v->_data._basis, Basis); v->type = Variant::BASIS; } - _FORCE_INLINE_ static void init_transform(Variant *v) { + _FORCE_INLINE_ static void init_transform3d(Variant *v) { v->_data._transform3d = (Transform3D *)Variant::Pools::_bucket_medium.alloc(); memnew_placement(v->_data._transform3d, Transform3D); v->type = Variant::TRANSFORM3D; @@ -241,6 +246,10 @@ public: memnew_placement(v->_data._projection, Projection); v->type = Variant::PROJECTION; } + _FORCE_INLINE_ static void init_color(Variant *v) { + memnew_placement(v->_data._mem, Color); + v->type = Variant::COLOR; + } _FORCE_INLINE_ static void init_string_name(Variant *v) { memnew_placement(v->_data._mem, StringName); v->type = Variant::STRING_NAME; @@ -1191,7 +1200,7 @@ struct VariantInitializer<Basis> { template <> struct VariantInitializer<Transform3D> { - static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_transform(v); } + static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_transform3d(v); } }; template <> struct VariantInitializer<Projection> { |