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-rw-r--r--core/variant/variant_internal.h19
1 files changed, 14 insertions, 5 deletions
diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h
index 21e1d21342..0d55ee4ae2 100644
--- a/core/variant/variant_internal.h
+++ b/core/variant/variant_internal.h
@@ -58,7 +58,13 @@ public:
init_basis(v);
break;
case Variant::TRANSFORM3D:
- init_transform(v);
+ init_transform3d(v);
+ break;
+ case Variant::PROJECTION:
+ init_projection(v);
+ break;
+ case Variant::COLOR:
+ init_color(v);
break;
case Variant::STRING_NAME:
init_string_name(v);
@@ -209,13 +215,12 @@ public:
// Should be in the same order as Variant::Type for consistency.
// Those primitive and vector types don't need an `init_` method:
- // Nil, bool, float, Vector2/i, Rect2/i, Vector3/i, Plane, Quat, Color, RID.
+ // Nil, bool, float, Vector2/i, Rect2/i, Vector3/i, Plane, Quat, RID.
// Object is a special case, handled via `object_assign_null`.
_FORCE_INLINE_ static void init_string(Variant *v) {
memnew_placement(v->_data._mem, String);
v->type = Variant::STRING;
}
-
_FORCE_INLINE_ static void init_transform2d(Variant *v) {
v->_data._transform2d = (Transform2D *)Variant::Pools::_bucket_small.alloc();
memnew_placement(v->_data._transform2d, Transform2D);
@@ -231,7 +236,7 @@ public:
memnew_placement(v->_data._basis, Basis);
v->type = Variant::BASIS;
}
- _FORCE_INLINE_ static void init_transform(Variant *v) {
+ _FORCE_INLINE_ static void init_transform3d(Variant *v) {
v->_data._transform3d = (Transform3D *)Variant::Pools::_bucket_medium.alloc();
memnew_placement(v->_data._transform3d, Transform3D);
v->type = Variant::TRANSFORM3D;
@@ -241,6 +246,10 @@ public:
memnew_placement(v->_data._projection, Projection);
v->type = Variant::PROJECTION;
}
+ _FORCE_INLINE_ static void init_color(Variant *v) {
+ memnew_placement(v->_data._mem, Color);
+ v->type = Variant::COLOR;
+ }
_FORCE_INLINE_ static void init_string_name(Variant *v) {
memnew_placement(v->_data._mem, StringName);
v->type = Variant::STRING_NAME;
@@ -1191,7 +1200,7 @@ struct VariantInitializer<Basis> {
template <>
struct VariantInitializer<Transform3D> {
- static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_transform(v); }
+ static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_transform3d(v); }
};
template <>
struct VariantInitializer<Projection> {