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-rw-r--r--core/core_bind.cpp5
-rw-r--r--core/core_bind.h1
-rw-r--r--core/math/geometry_3d.h16
3 files changed, 22 insertions, 0 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index a43dce58cb..e3dad09091 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -1040,6 +1040,10 @@ Vector<Vector3> Geometry3D::clip_polygon(const Vector<Vector3> &p_points, const
return ::Geometry3D::clip_polygon(p_points, p_plane);
}
+Vector<int32_t> Geometry3D::tetrahedralize_delaunay(const Vector<Vector3> &p_points) {
+ return ::Geometry3D::tetrahedralize_delaunay(p_points);
+}
+
void Geometry3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("compute_convex_mesh_points", "planes"), &Geometry3D::compute_convex_mesh_points);
ClassDB::bind_method(D_METHOD("build_box_planes", "extents"), &Geometry3D::build_box_planes);
@@ -1061,6 +1065,7 @@ void Geometry3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("segment_intersects_convex", "from", "to", "planes"), &Geometry3D::segment_intersects_convex);
ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &Geometry3D::clip_polygon);
+ ClassDB::bind_method(D_METHOD("tetrahedralize_delaunay", "points"), &Geometry3D::tetrahedralize_delaunay);
}
////// Marshalls //////
diff --git a/core/core_bind.h b/core/core_bind.h
index c53765cdee..a8244cf7c5 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -337,6 +337,7 @@ public:
Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const TypedArray<Plane> &p_planes);
Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
+ Vector<int32_t> tetrahedralize_delaunay(const Vector<Vector3> &p_points);
Geometry3D() { singleton = this; }
};
diff --git a/core/math/geometry_3d.h b/core/math/geometry_3d.h
index 99c554fe05..305a64e39c 100644
--- a/core/math/geometry_3d.h
+++ b/core/math/geometry_3d.h
@@ -31,6 +31,7 @@
#ifndef GEOMETRY_3D_H
#define GEOMETRY_3D_H
+#include "core/math/delaunay_3d.h"
#include "core/math/face3.h"
#include "core/object/object.h"
#include "core/templates/local_vector.h"
@@ -532,6 +533,21 @@ public:
return clipped;
}
+ static Vector<int32_t> tetrahedralize_delaunay(const Vector<Vector3> &p_points) {
+ Vector<Delaunay3D::OutputSimplex> tetr = Delaunay3D::tetrahedralize(p_points);
+ Vector<int32_t> tetrahedrons;
+
+ tetrahedrons.resize(4 * tetr.size());
+ int32_t *ptr = tetrahedrons.ptrw();
+ for (int i = 0; i < tetr.size(); i++) {
+ *ptr++ = tetr[i].points[0];
+ *ptr++ = tetr[i].points[1];
+ *ptr++ = tetr[i].points[2];
+ *ptr++ = tetr[i].points[3];
+ }
+ return tetrahedrons;
+ }
+
// Create a "wrap" that encloses the given geometry.
static Vector<Face3> wrap_geometry(Vector<Face3> p_array, real_t *p_error = nullptr);