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-rw-r--r--doc/classes/Animation.xml5
1 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index 4e9b642674..26ed881502 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -595,6 +595,9 @@
</method>
</methods>
<members>
+ <member name="capture_included" type="bool" setter="_set_capture_included" getter="is_capture_included" default="false">
+ Returns [code]true[/code] if the capture track is included. This is a cached readonly value for performance.
+ </member>
<member name="length" type="float" setter="set_length" getter="get_length" default="1.0">
The total length of the animation (in seconds).
[b]Note:[/b] Length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping.
@@ -658,7 +661,7 @@
Update at the keyframes.
</constant>
<constant name="UPDATE_CAPTURE" value="2" enum="UpdateMode">
- Same as [constant UPDATE_CONTINUOUS] but works as a flag to capture the value of the current object and perform interpolation in some methods. See also [method AnimationMixer.capture] and [method AnimationPlayer.play_with_capture].
+ Same as [constant UPDATE_CONTINUOUS] but works as a flag to capture the value of the current object and perform interpolation in some methods. See also [method AnimationMixer.capture], [member AnimationPlayer.playback_auto_capture], and [method AnimationPlayer.play_with_capture].
</constant>
<constant name="LOOP_NONE" value="0" enum="LoopMode">
At both ends of the animation, the animation will stop playing.