diff options
Diffstat (limited to 'doc/classes/Area2D.xml')
-rw-r--r-- | doc/classes/Area2D.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index e13d42e138..e1cb9056da 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -93,7 +93,7 @@ The name of the area's audio bus. </member> <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false"> - If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code]. + If [code]true[/code], the area's audio bus overrides the default audio bus. </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. @@ -108,7 +108,7 @@ The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. </member> <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point" default="false"> - If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. Default value: [code]false[/code]. + If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. </member> <member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector" default="Vector2( 0, 1 )"> The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction. @@ -117,13 +117,13 @@ The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping). </member> <member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" default="true"> - If [code]true[/code], other monitoring areas can detect this area. Default value: [code]true[/code]. + If [code]true[/code], other monitoring areas can detect this area. </member> <member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring" default="true"> - If [code]true[/code], the area detects bodies or areas entering and exiting it. Default value: [code]true[/code]. + If [code]true[/code], the area detects bodies or areas entering and exiting it. </member> <member name="priority" type="float" setter="set_priority" getter="get_priority" default="0.0"> - The area's priority. Higher priority areas are processed first. Default value: 0. + The area's priority. Higher priority areas are processed first. </member> <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area2D.SpaceOverride" default="0"> Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values. |