diff options
Diffstat (limited to 'doc/classes/Camera2D.xml')
-rw-r--r-- | doc/classes/Camera2D.xml | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 86f0b00d2f..793b6e8596 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -62,78 +62,78 @@ </method> </methods> <members> - <member name="anchor_mode" type="int" setter="set_anchor_mode" getter="get_anchor_mode" enum="Camera2D.AnchorMode"> + <member name="anchor_mode" type="int" setter="set_anchor_mode" getter="get_anchor_mode" enum="Camera2D.AnchorMode" default="1"> The Camera2D's anchor point. See [code]ANCHOR_MODE_*[/code] constants. </member> - <member name="current" type="bool" setter="_set_current" getter="is_current"> + <member name="current" type="bool" setter="_set_current" getter="is_current" default="false"> If [code]true[/code], the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one. </member> - <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport"> + <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport" default="null"> The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] or not a [Viewport], uses the default viewport instead. </member> - <member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin"> + <member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. </member> - <member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled"> + <member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled" default="true"> If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. Default value: [code]true[/code]. </member> - <member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin"> + <member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. </member> - <member name="drag_margin_right" type="float" setter="set_drag_margin" getter="get_drag_margin"> + <member name="drag_margin_right" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> Right margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. </member> - <member name="drag_margin_top" type="float" setter="set_drag_margin" getter="get_drag_margin"> + <member name="drag_margin_top" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. </member> - <member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled"> + <member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled" default="true"> If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins. Default value: [code]true[/code]. </member> - <member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled"> + <member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled" default="false"> If [code]true[/code], draws the camera's drag margin rectangle in the editor. Default value: [code]false[/code]. </member> - <member name="editor_draw_limits" type="bool" setter="set_limit_drawing_enabled" getter="is_limit_drawing_enabled"> + <member name="editor_draw_limits" type="bool" setter="set_limit_drawing_enabled" getter="is_limit_drawing_enabled" default="false"> If [code]true[/code], draws the camera's limits rectangle in the editor. Default value: [code]true[/code]. </member> - <member name="editor_draw_screen" type="bool" setter="set_screen_drawing_enabled" getter="is_screen_drawing_enabled"> + <member name="editor_draw_screen" type="bool" setter="set_screen_drawing_enabled" getter="is_screen_drawing_enabled" default="true"> If [code]true[/code], draws the camera's screen rectangle in the editor. Default value: [code]false[/code]. </member> - <member name="limit_bottom" type="int" setter="set_limit" getter="get_limit"> + <member name="limit_bottom" type="int" setter="set_limit" getter="get_limit" default="10000000"> Bottom scroll limit in pixels. The camera stops moving when reaching this value. </member> - <member name="limit_left" type="int" setter="set_limit" getter="get_limit"> + <member name="limit_left" type="int" setter="set_limit" getter="get_limit" default="-10000000"> Left scroll limit in pixels. The camera stops moving when reaching this value. </member> - <member name="limit_right" type="int" setter="set_limit" getter="get_limit"> + <member name="limit_right" type="int" setter="set_limit" getter="get_limit" default="10000000"> Right scroll limit in pixels. The camera stops moving when reaching this value. </member> - <member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled"> + <member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false"> If [code]true[/code], the camera smoothly stops when reaches its limits. Default value: [code]false[/code]. </member> - <member name="limit_top" type="int" setter="set_limit" getter="get_limit"> + <member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000"> Top scroll limit in pixels. The camera stops moving when reaching this value. </member> - <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The camera's offset, useful for looking around or camera shake animations. </member> - <member name="offset_h" type="float" setter="set_h_offset" getter="get_h_offset"> + <member name="offset_h" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0"> The horizontal offset of the camera, relative to the drag margins. Default value: [code]0[/code]. </member> - <member name="offset_v" type="float" setter="set_v_offset" getter="get_v_offset"> + <member name="offset_v" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0"> The vertical offset of the camera, relative to the drag margins. Default value: [code]0[/code]. </member> - <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Camera2D.Camera2DProcessMode"> + <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Camera2D.Camera2DProcessMode" default="1"> </member> - <member name="rotating" type="bool" setter="set_rotating" getter="is_rotating"> + <member name="rotating" type="bool" setter="set_rotating" getter="is_rotating" default="false"> If [code]true[/code], the camera rotates with the target. Default value: [code]false[/code]. </member> - <member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled"> + <member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled" default="false"> If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. Default value: [code]false[/code]. </member> - <member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing"> + <member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing" default="5.0"> Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code]. </member> - <member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom"> + <member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom" default="Vector2( 1, 1 )"> The camera's zoom relative to the viewport. Values larger than [code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and [code]Vector2(4, 4)[/code] for a 4× zoom-out. </member> </members> |