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-rw-r--r--doc/classes/CanvasItem.xml178
1 files changed, 118 insertions, 60 deletions
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index b8e09708e3..7f50587e66 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -39,8 +39,6 @@
</argument>
<argument index="6" name="width" type="float" default="1.0">
</argument>
- <argument index="7" name="antialiased" type="bool" default="false">
- </argument>
<description>
Draws an arc between the given angles. The larger the value of [code]point_count[/code], the smoother the curve.
</description>
@@ -84,11 +82,17 @@
</argument>
<argument index="2" name="uvs" type="PoolVector2Array" default="PoolVector2Array( )">
</argument>
- <argument index="3" name="texture" type="Texture" default="null">
+ <argument index="3" name="texture" type="Texture2D" default="null">
+ </argument>
+ <argument index="4" name="normal_map" type="Texture2D" default="null">
+ </argument>
+ <argument index="5" name="specular_map" type="Texture2D" default="null">
+ </argument>
+ <argument index="6" name="specular_shinness" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
- <argument index="4" name="normal_map" type="Texture" default="null">
+ <argument index="7" name="texture_filter" type="int" enum="CanvasItem.TextureFilter" default="0">
</argument>
- <argument index="5" name="antialiased" type="bool" default="false">
+ <argument index="8" name="texture_repeat" type="int" enum="CanvasItem.TextureRepeat" default="0">
</argument>
<description>
Draws a colored polygon of any amount of points, convex or concave.
@@ -105,10 +109,8 @@
</argument>
<argument index="3" name="width" type="float" default="1.0">
</argument>
- <argument index="4" name="antialiased" type="bool" default="false">
- </argument>
<description>
- Draws a line from a 2D point to another, with a given color and width. It can be optionally antialiased.
+ Draws a line from a 2D point to another, with a given color and width.
</description>
</method>
<method name="draw_mesh">
@@ -116,13 +118,21 @@
</return>
<argument index="0" name="mesh" type="Mesh">
</argument>
- <argument index="1" name="texture" type="Texture">
+ <argument index="1" name="texture" type="Texture2D" default="null">
</argument>
- <argument index="2" name="normal_map" type="Texture" default="null">
+ <argument index="2" name="normal_map" type="Texture2D" default="null">
</argument>
- <argument index="3" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
+ <argument index="3" name="specular_map" type="Texture2D" default="Color( 1, 1, 1, 1 )">
</argument>
- <argument index="4" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
+ <argument index="4" name="transform" type="Color" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
+ </argument>
+ <argument index="5" name="modulate" type="Transform2D" default="Color( 1, 1, 1, 1 )">
+ </argument>
+ <argument index="6" name="specular_shinness" type="Color" default="Color( 1, 1, 1, 1 )">
+ </argument>
+ <argument index="7" name="texture_filter" type="int" enum="CanvasItem.TextureFilter" default="0">
+ </argument>
+ <argument index="8" name="texture_repeat" type="int" enum="CanvasItem.TextureRepeat" default="0">
</argument>
<description>
Draws a [Mesh] in 2D, using the provided texture. See [MeshInstance2D] for related documentation.
@@ -137,10 +147,8 @@
</argument>
<argument index="2" name="width" type="float" default="1.0">
</argument>
- <argument index="3" name="antialiased" type="bool" default="false">
- </argument>
<description>
- Draws multiple, parallel lines with a uniform [code]color[/code]. [code]width[/code] and [code]antialiased[/code] are currently not implemented and have no effect.
+ Draws multiple, parallel lines with a uniform [code]color[/code].
</description>
</method>
<method name="draw_multiline_colors">
@@ -152,10 +160,8 @@
</argument>
<argument index="2" name="width" type="float" default="1.0">
</argument>
- <argument index="3" name="antialiased" type="bool" default="false">
- </argument>
<description>
- Draws multiple, parallel lines with a uniform [code]width[/code], segment-by-segment coloring, and optional antialiasing. Colors assigned to line segments match by index between [code]points[/code] and [code]colors[/code].
+ Draws multiple, parallel lines with a uniform [code]width[/code] and segment-by-segment coloring. Colors assigned to line segments match by index between [code]points[/code] and [code]colors[/code].
</description>
</method>
<method name="draw_multimesh">
@@ -163,9 +169,17 @@
</return>
<argument index="0" name="multimesh" type="MultiMesh">
</argument>
- <argument index="1" name="texture" type="Texture">
+ <argument index="1" name="texture" type="Texture2D" default="null">
+ </argument>
+ <argument index="2" name="normal_map" type="Texture2D" default="null">
+ </argument>
+ <argument index="3" name="specular_map" type="Texture2D" default="null">
+ </argument>
+ <argument index="4" name="specular_shinness" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
- <argument index="2" name="normal_map" type="Texture" default="null">
+ <argument index="5" name="texture_filter" type="int" enum="CanvasItem.TextureFilter" default="0">
+ </argument>
+ <argument index="6" name="texture_repeat" type="int" enum="CanvasItem.TextureRepeat" default="0">
</argument>
<description>
Draws a [MultiMesh] in 2D with the provided texture. See [MultiMeshInstance2D] for related documentation.
@@ -180,11 +194,17 @@
</argument>
<argument index="2" name="uvs" type="PoolVector2Array" default="PoolVector2Array( )">
</argument>
- <argument index="3" name="texture" type="Texture" default="null">
+ <argument index="3" name="texture" type="Texture2D" default="null">
+ </argument>
+ <argument index="4" name="normal_map" type="Texture2D" default="null">
+ </argument>
+ <argument index="5" name="specular_map" type="Texture2D" default="null">
+ </argument>
+ <argument index="6" name="specular_shinness" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
- <argument index="4" name="normal_map" type="Texture" default="null">
+ <argument index="7" name="texture_filter" type="int" enum="CanvasItem.TextureFilter" default="0">
</argument>
- <argument index="5" name="antialiased" type="bool" default="false">
+ <argument index="8" name="texture_repeat" type="int" enum="CanvasItem.TextureRepeat" default="0">
</argument>
<description>
Draws a polygon of any amount of points, convex or concave.
@@ -199,10 +219,8 @@
</argument>
<argument index="2" name="width" type="float" default="1.0">
</argument>
- <argument index="3" name="antialiased" type="bool" default="false">
- </argument>
<description>
- Draws interconnected line segments with a uniform [code]color[/code] and [code]width[/code] and optional antialiasing.
+ Draws interconnected line segments with a uniform [code]color[/code] and [code]width[/code].
</description>
</method>
<method name="draw_polyline_colors">
@@ -214,10 +232,8 @@
</argument>
<argument index="2" name="width" type="float" default="1.0">
</argument>
- <argument index="3" name="antialiased" type="bool" default="false">
- </argument>
<description>
- Draws interconnected line segments with a uniform [code]width[/code], segment-by-segment coloring, and optional antialiasing. Colors assigned to line segments match by index between [code]points[/code] and [code]colors[/code].
+ Draws interconnected line segments with a uniform [code]width[/code] and segment-by-segment coloring. Colors assigned to line segments match by index between [code]points[/code] and [code]colors[/code].
</description>
</method>
<method name="draw_primitive">
@@ -229,11 +245,19 @@
</argument>
<argument index="2" name="uvs" type="PoolVector2Array">
</argument>
- <argument index="3" name="texture" type="Texture" default="null">
+ <argument index="3" name="texture" type="Texture2D" default="null">
</argument>
<argument index="4" name="width" type="float" default="1.0">
</argument>
- <argument index="5" name="normal_map" type="Texture" default="null">
+ <argument index="5" name="normal_map" type="Texture2D" default="null">
+ </argument>
+ <argument index="6" name="specular_map" type="Texture2D" default="null">
+ </argument>
+ <argument index="7" name="specular_shinness" type="Color" default="Color( 1, 1, 1, 1 )">
+ </argument>
+ <argument index="8" name="texture_filter" type="int" enum="CanvasItem.TextureFilter" default="0">
+ </argument>
+ <argument index="9" name="texture_repeat" type="int" enum="CanvasItem.TextureRepeat" default="0">
</argument>
<description>
Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points for a triangle and 4 points for a quad.
@@ -250,11 +274,9 @@
</argument>
<argument index="3" name="width" type="float" default="1.0">
</argument>
- <argument index="4" name="antialiased" type="bool" default="false">
- </argument>
<description>
- Draws a rectangle. If [code]filled[/code] is [code]true[/code], the rectangle will be filled with the [code]color[/code] specified. If [code]filled[/code] is [code]false[/code], the rectangle will be drawn as a stroke with the [code]color[/code] and [code]width[/code] specified. If [code]antialiased[/code] is [code]true[/code], the lines will be antialiased.
- [b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are only effective if [code]filled[/code] is [code]false[/code].
+ Draws a rectangle. If [code]filled[/code] is [code]true[/code], the rectangle will be filled with the [code]color[/code] specified. If [code]filled[/code] is [code]false[/code], the rectangle will be drawn as a stroke with the [code]color[/code] and [code]width[/code] specified.
+ [b]Note:[/b] [code]width[/code] is only effective if [code]filled[/code] is [code]false[/code].
</description>
</method>
<method name="draw_set_transform">
@@ -310,13 +332,21 @@
<method name="draw_texture">
<return type="void">
</return>
- <argument index="0" name="texture" type="Texture">
+ <argument index="0" name="texture" type="Texture2D">
</argument>
<argument index="1" name="position" type="Vector2">
</argument>
<argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
- <argument index="3" name="normal_map" type="Texture" default="null">
+ <argument index="3" name="normal_map" type="Texture2D" default="null">
+ </argument>
+ <argument index="4" name="specular_map" type="Texture2D" default="null">
+ </argument>
+ <argument index="5" name="specular_shinness" type="Color" default="Color( 1, 1, 1, 1 )">
+ </argument>
+ <argument index="6" name="texture_filter" type="int" enum="CanvasItem.TextureFilter" default="0">
+ </argument>
+ <argument index="7" name="texture_repeat" type="int" enum="CanvasItem.TextureRepeat" default="0">
</argument>
<description>
Draws a texture at a given position.
@@ -325,7 +355,7 @@
<method name="draw_texture_rect">
<return type="void">
</return>
- <argument index="0" name="texture" type="Texture">
+ <argument index="0" name="texture" type="Texture2D">
</argument>
<argument index="1" name="rect" type="Rect2">
</argument>
@@ -335,7 +365,15 @@
</argument>
<argument index="4" name="transpose" type="bool" default="false">
</argument>
- <argument index="5" name="normal_map" type="Texture" default="null">
+ <argument index="5" name="normal_map" type="Texture2D" default="null">
+ </argument>
+ <argument index="6" name="specular_map" type="Texture2D" default="null">
+ </argument>
+ <argument index="7" name="specular_shinness" type="Color" default="Color( 1, 1, 1, 1 )">
+ </argument>
+ <argument index="8" name="texture_filter" type="int" enum="CanvasItem.TextureFilter" default="0">
+ </argument>
+ <argument index="9" name="texture_repeat" type="int" enum="CanvasItem.TextureRepeat" default="0">
</argument>
<description>
Draws a textured rectangle at a given position, optionally modulated by a color. If [code]transpose[/code] is [code]true[/code], the texture will have its X and Y coordinates swapped.
@@ -344,7 +382,7 @@
<method name="draw_texture_rect_region">
<return type="void">
</return>
- <argument index="0" name="texture" type="Texture">
+ <argument index="0" name="texture" type="Texture2D">
</argument>
<argument index="1" name="rect" type="Rect2">
</argument>
@@ -354,9 +392,17 @@
</argument>
<argument index="4" name="transpose" type="bool" default="false">
</argument>
- <argument index="5" name="normal_map" type="Texture" default="null">
+ <argument index="5" name="normal_map" type="Texture2D" default="null">
+ </argument>
+ <argument index="6" name="specular_map" type="Texture2D" default="null">
+ </argument>
+ <argument index="7" name="clip_uv" type="Color" default="true">
+ </argument>
+ <argument index="8" name="specular_shinness" type="bool" default="Color( 1, 1, 1, 1 )">
+ </argument>
+ <argument index="9" name="texture_filter" type="int" enum="CanvasItem.TextureFilter" default="0">
</argument>
- <argument index="6" name="clip_uv" type="bool" default="true">
+ <argument index="10" name="texture_repeat" type="int" enum="CanvasItem.TextureRepeat" default="0">
</argument>
<description>
Draws a textured rectangle region at a given position, optionally modulated by a color. If [code]transpose[/code] is [code]true[/code], the texture will have its X and Y coordinates swapped.
@@ -560,6 +606,10 @@
<member name="show_on_top" type="bool" setter="_set_on_top" getter="_is_on_top">
If [code]true[/code], the object draws on top of its parent.
</member>
+ <member name="texture_filter" type="int" setter="set_texture_filter" getter="get_texture_filter" enum="CanvasItem.TextureFilter" default="0">
+ </member>
+ <member name="texture_repeat" type="int" setter="set_texture_repeat" getter="get_texture_repeat" enum="CanvasItem.TextureRepeat" default="0">
+ </member>
<member name="use_parent_material" type="bool" setter="set_use_parent_material" getter="get_use_parent_material" default="false">
If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material.
</member>
@@ -590,24 +640,6 @@
</signal>
</signals>
<constants>
- <constant name="BLEND_MODE_MIX" value="0" enum="BlendMode">
- Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
- </constant>
- <constant name="BLEND_MODE_ADD" value="1" enum="BlendMode">
- Additive blending mode.
- </constant>
- <constant name="BLEND_MODE_SUB" value="2" enum="BlendMode">
- Subtractive blending mode.
- </constant>
- <constant name="BLEND_MODE_MUL" value="3" enum="BlendMode">
- Multiplicative blending mode.
- </constant>
- <constant name="BLEND_MODE_PREMULT_ALPHA" value="4" enum="BlendMode">
- Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
- </constant>
- <constant name="BLEND_MODE_DISABLED" value="5" enum="BlendMode">
- Disables blending mode. Colors including alpha are written as-is. Only applicable for render targets with a transparent background. No lighting will be applied.
- </constant>
<constant name="NOTIFICATION_TRANSFORM_CHANGED" value="2000">
The [CanvasItem]'s transform has changed. This notification is only received if enabled by [method set_notify_transform] or [method set_notify_local_transform].
</constant>
@@ -623,5 +655,31 @@
<constant name="NOTIFICATION_EXIT_CANVAS" value="33">
The [CanvasItem] has exited the canvas.
</constant>
+ <constant name="TEXTURE_FILTER_PARENT_NODE" value="0" enum="TextureFilter">
+ </constant>
+ <constant name="TEXTURE_FILTER_NEAREST" value="1" enum="TextureFilter">
+ </constant>
+ <constant name="TEXTURE_FILTER_LINEAR" value="2" enum="TextureFilter">
+ </constant>
+ <constant name="TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS" value="3" enum="TextureFilter">
+ </constant>
+ <constant name="TEXTURE_FILTER_LINEAR_WITH_MIPMAPS" value="4" enum="TextureFilter">
+ </constant>
+ <constant name="TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC" value="5" enum="TextureFilter">
+ </constant>
+ <constant name="TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC" value="6" enum="TextureFilter">
+ </constant>
+ <constant name="TEXTURE_FILTER_MAX" value="7" enum="TextureFilter">
+ </constant>
+ <constant name="TEXTURE_REPEAT_PARENT_NODE" value="0" enum="TextureRepeat">
+ </constant>
+ <constant name="TEXTURE_REPEAT_DISABLED" value="1" enum="TextureRepeat">
+ </constant>
+ <constant name="TEXTURE_REPEAT_ENABLED" value="2" enum="TextureRepeat">
+ </constant>
+ <constant name="TEXTURE_REPEAT_MIRROR" value="3" enum="TextureRepeat">
+ </constant>
+ <constant name="TEXTURE_REPEAT_MAX" value="4" enum="TextureRepeat">
+ </constant>
</constants>
</class>