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Diffstat (limited to 'doc/classes/EditorInspector.xml')
| -rw-r--r-- | doc/classes/EditorInspector.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml index 99a78d147c..2f62fe9e40 100644 --- a/doc/classes/EditorInspector.xml +++ b/doc/classes/EditorInspector.xml @@ -5,6 +5,7 @@ </brief_description> <description> The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow. + [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_inspector]. </description> <tutorials> </tutorials> |
