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-rw-r--r--doc/classes/EditorInterface.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index 43059db8b2..f44a375573 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorInterface" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Godot editor's interface.
+ Redot editor's interface.
</brief_description>
<description>
- [EditorInterface] gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes.
+ [EditorInterface] gives you control over Redot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes.
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton directly by its name.
[codeblocks]
[gdscript]
@@ -46,7 +46,7 @@
<method name="get_base_control" qualifiers="const">
<return type="Control" />
<description>
- Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly.
+ Returns the main container of Redot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly.
[b]Warning:[/b] Removing and freeing this node will render the editor useless and may cause a crash.
</description>
</method>