diff options
Diffstat (limited to 'doc/classes/Engine.xml')
-rw-r--r-- | doc/classes/Engine.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index 265396e7cf..903056370b 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -120,18 +120,18 @@ </method> </methods> <members> - <member name="editor_hint" type="bool" setter="set_editor_hint" getter="is_editor_hint"> + <member name="editor_hint" type="bool" setter="set_editor_hint" getter="is_editor_hint" default="true"> If [code]true[/code], it is running inside the editor. Useful for tool scripts. </member> - <member name="iterations_per_second" type="int" setter="set_iterations_per_second" getter="get_iterations_per_second"> + <member name="iterations_per_second" type="int" setter="set_iterations_per_second" getter="get_iterations_per_second" default="60"> The number of fixed iterations per second (for fixed process and physics). </member> - <member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix"> + <member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix" default="0.5"> </member> - <member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps"> + <member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps" default="0"> The desired frames per second. If the hardware cannot keep up, this setting may not be respected. Defaults to 0, which indicates no limit. </member> - <member name="time_scale" type="float" setter="set_time_scale" getter="get_time_scale"> + <member name="time_scale" type="float" setter="set_time_scale" getter="get_time_scale" default="1.0"> Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed. </member> </members> |