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-rw-r--r--doc/classes/Engine.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 265396e7cf..903056370b 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -120,18 +120,18 @@
</method>
</methods>
<members>
- <member name="editor_hint" type="bool" setter="set_editor_hint" getter="is_editor_hint">
+ <member name="editor_hint" type="bool" setter="set_editor_hint" getter="is_editor_hint" default="true">
If [code]true[/code], it is running inside the editor. Useful for tool scripts.
</member>
- <member name="iterations_per_second" type="int" setter="set_iterations_per_second" getter="get_iterations_per_second">
+ <member name="iterations_per_second" type="int" setter="set_iterations_per_second" getter="get_iterations_per_second" default="60">
The number of fixed iterations per second (for fixed process and physics).
</member>
- <member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix">
+ <member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix" default="0.5">
</member>
- <member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps">
+ <member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps" default="0">
The desired frames per second. If the hardware cannot keep up, this setting may not be respected. Defaults to 0, which indicates no limit.
</member>
- <member name="time_scale" type="float" setter="set_time_scale" getter="get_time_scale">
+ <member name="time_scale" type="float" setter="set_time_scale" getter="get_time_scale" default="1.0">
Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.
</member>
</members>