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-rw-r--r--doc/classes/GPUParticles3D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml
index 61a3b467f1..f5df857391 100644
--- a/doc/classes/GPUParticles3D.xml
+++ b/doc/classes/GPUParticles3D.xml
@@ -160,8 +160,8 @@
<signals>
<signal name="finished">
<description>
- Emitted when all active particles have finished processing. To immediately emit new particles, call [method restart].
- Never emitted when [member one_shot] is disabled, as particles will be emitted and processed continuously.
+ Emitted when all active particles have finished processing. To immediately restart the emission cycle, call [method restart].
+ This signal is never emitted when [member one_shot] is disabled, as particles will be emitted and processed continuously.
[b]Note:[/b] For [member one_shot] emitters, due to the particles being computed on the GPU, there may be a short period after receiving the signal during which setting [member emitting] to [code]true[/code] will not restart the emission cycle. This delay is avoided by instead calling [method restart].
</description>
</signal>