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Diffstat (limited to 'doc/classes/InputEventAction.xml')
-rw-r--r-- | doc/classes/InputEventAction.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index fc4d57e059..5a684763c0 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -1,14 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventAction" inherits="InputEvent" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Input event type for actions. + An input event type for actions. </brief_description> <description> - Contains a generic action which can be targeted from several types of inputs. Actions can be created from the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b] menu. See [method Node._input]. + Contains a generic action which can be targeted from several types of inputs. Actions and their events can be set in the [b]Input Map[/b] tab in [b]Project > Project Settings[/b], or with the [InputMap] class. [b]Note:[/b] Unlike the other [InputEvent] subclasses which map to unique physical events, this virtual one is not emitted by the engine. This class is useful to emit actions manually with [method Input.parse_input_event], which are then received in [method Node._input]. To check if a physical event matches an action from the Input Map, use [method InputEvent.is_action] and [method InputEvent.is_action_pressed]. </description> <tutorials> - <link title="InputEvent: Actions">$DOCS_URL/tutorials/inputs/inputevent.html#actions</link> + <link title="Using InputEvent: Actions">$DOCS_URL/tutorials/inputs/inputevent.html#actions</link> <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link> <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> |