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-rw-r--r--doc/classes/InputEventAction.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index fc4d57e059..5a684763c0 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -1,14 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventAction" inherits="InputEvent" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Input event type for actions.
+ An input event type for actions.
</brief_description>
<description>
- Contains a generic action which can be targeted from several types of inputs. Actions can be created from the [b]Input Map[/b] tab in the [b]Project &gt; Project Settings[/b] menu. See [method Node._input].
+ Contains a generic action which can be targeted from several types of inputs. Actions and their events can be set in the [b]Input Map[/b] tab in [b]Project &gt; Project Settings[/b], or with the [InputMap] class.
[b]Note:[/b] Unlike the other [InputEvent] subclasses which map to unique physical events, this virtual one is not emitted by the engine. This class is useful to emit actions manually with [method Input.parse_input_event], which are then received in [method Node._input]. To check if a physical event matches an action from the Input Map, use [method InputEvent.is_action] and [method InputEvent.is_action_pressed].
</description>
<tutorials>
- <link title="InputEvent: Actions">$DOCS_URL/tutorials/inputs/inputevent.html#actions</link>
+ <link title="Using InputEvent: Actions">$DOCS_URL/tutorials/inputs/inputevent.html#actions</link>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>