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-rw-r--r--doc/classes/Light2D.xml42
1 files changed, 21 insertions, 21 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml
index 1d7ccb020e..78fd6eeaa8 100644
--- a/doc/classes/Light2D.xml
+++ b/doc/classes/Light2D.xml
@@ -13,67 +13,67 @@
<methods>
</methods>
<members>
- <member name="color" type="Color" setter="set_color" getter="get_color">
+ <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
The Light2D's [Color].
</member>
- <member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only">
+ <member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only" default="false">
If [code]true[/code], Light2D will only appear when editing the scene. Default value: [code]false[/code].
</member>
- <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled">
+ <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
If [code]true[/code], Light2D will emit light. Default value: [code]true[/code].
</member>
- <member name="energy" type="float" setter="set_energy" getter="get_energy">
+ <member name="energy" type="float" setter="set_energy" getter="get_energy" default="1.0">
The Light2D's energy value. The larger the value, the stronger the light.
</member>
- <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Light2D.Mode">
+ <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Light2D.Mode" default="0">
The Light2D's mode. See [code]MODE_*[/code] constants for values.
</member>
- <member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset">
+ <member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2( 0, 0 )">
The offset of the Light2D's [code]texture[/code].
</member>
- <member name="range_height" type="float" setter="set_height" getter="get_height">
+ <member name="range_height" type="float" setter="set_height" getter="get_height" default="0.0">
The height of the Light2D. Used with 2D normal mapping.
</member>
- <member name="range_item_cull_mask" type="int" setter="set_item_cull_mask" getter="get_item_cull_mask">
+ <member name="range_item_cull_mask" type="int" setter="set_item_cull_mask" getter="get_item_cull_mask" default="1">
The layer mask. Only objects with a matching mask will be affected by the Light2D.
</member>
- <member name="range_layer_max" type="int" setter="set_layer_range_max" getter="get_layer_range_max">
+ <member name="range_layer_max" type="int" setter="set_layer_range_max" getter="get_layer_range_max" default="0">
Maximum layer value of objects that are affected by the Light2D. Default value: [code]0[/code].
</member>
- <member name="range_layer_min" type="int" setter="set_layer_range_min" getter="get_layer_range_min">
+ <member name="range_layer_min" type="int" setter="set_layer_range_min" getter="get_layer_range_min" default="0">
Minimum layer value of objects that are affected by the Light2D. Default value: [code]0[/code].
</member>
- <member name="range_z_max" type="int" setter="set_z_range_max" getter="get_z_range_max">
+ <member name="range_z_max" type="int" setter="set_z_range_max" getter="get_z_range_max" default="1024">
Maximum [code]z[/code] value of objects that are affected by the Light2D. Default value: [code]1024[/code].
</member>
- <member name="range_z_min" type="int" setter="set_z_range_min" getter="get_z_range_min">
+ <member name="range_z_min" type="int" setter="set_z_range_min" getter="get_z_range_min" default="-1024">
Minimum [code]z[/code] value of objects that are affected by the Light2D. Default value: [code]-1024[/code].
</member>
- <member name="shadow_buffer_size" type="int" setter="set_shadow_buffer_size" getter="get_shadow_buffer_size">
+ <member name="shadow_buffer_size" type="int" setter="set_shadow_buffer_size" getter="get_shadow_buffer_size" default="2048">
Shadow buffer size. Default value: [code]2048[/code].
</member>
- <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color">
+ <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color( 0, 0, 0, 0 )">
[Color] of shadows cast by the Light2D.
</member>
- <member name="shadow_enabled" type="bool" setter="set_shadow_enabled" getter="is_shadow_enabled">
+ <member name="shadow_enabled" type="bool" setter="set_shadow_enabled" getter="is_shadow_enabled" default="false">
If [code]true[/code], the Light2D will cast shadows. Default value: [code]false[/code].
</member>
- <member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter">
+ <member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter" default="0">
Shadow filter type. See [enum ShadowFilter] for possible values. Default value: [constant SHADOW_FILTER_NONE].
</member>
- <member name="shadow_filter_smooth" type="float" setter="set_shadow_smooth" getter="get_shadow_smooth">
+ <member name="shadow_filter_smooth" type="float" setter="set_shadow_smooth" getter="get_shadow_smooth" default="0.0">
Smoothing value for shadows.
</member>
- <member name="shadow_gradient_length" type="float" setter="set_shadow_gradient_length" getter="get_shadow_gradient_length">
+ <member name="shadow_gradient_length" type="float" setter="set_shadow_gradient_length" getter="get_shadow_gradient_length" default="0.0">
Smooth shadow gradient length.
</member>
- <member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask">
+ <member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask" default="1">
The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows.
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
[Texture] used for the Light2D's appearance.
</member>
- <member name="texture_scale" type="float" setter="set_texture_scale" getter="get_texture_scale">
+ <member name="texture_scale" type="float" setter="set_texture_scale" getter="get_texture_scale" default="1.0">
The [code]texture[/code]'s scale factor.
</member>
</members>