diff options
Diffstat (limited to 'doc/classes/ParticleProcessMaterial.xml')
-rw-r--r-- | doc/classes/ParticleProcessMaterial.xml | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/doc/classes/ParticleProcessMaterial.xml b/doc/classes/ParticleProcessMaterial.xml index 5497effc75..d0af347a49 100644 --- a/doc/classes/ParticleProcessMaterial.xml +++ b/doc/classes/ParticleProcessMaterial.xml @@ -308,15 +308,16 @@ This value controls the overall scale/frequency of the turbulence noise pattern. A small scale will result in smaller features with more detail while a high scale will result in smoother noise with larger features. </member> - <member name="turbulence_noise_speed" type="Vector3" setter="set_turbulence_noise_speed" getter="get_turbulence_noise_speed" default="Vector3(0.5, 0.5, 0.5)"> - The movement speed of the turbulence pattern. This changes how quickly the noise changes over time. - A value of [code]Vector3(0.0, 0.0, 0.0)[/code] will freeze the turbulence pattern in place. + <member name="turbulence_noise_speed" type="Vector3" setter="set_turbulence_noise_speed" getter="get_turbulence_noise_speed" default="Vector3(0, 0, 0)"> + A scrolling velocity for the turbulence field. This sets a directional trend for the pattern to move in over time. + The default value of [code]Vector3(0, 0, 0)[/code] turns off the scrolling. </member> - <member name="turbulence_noise_speed_random" type="float" setter="set_turbulence_noise_speed_random" getter="get_turbulence_noise_speed_random" default="0.0"> - Use to influence the noise speed in a random pattern. This helps break up visible movement patterns. + <member name="turbulence_noise_speed_random" type="float" setter="set_turbulence_noise_speed_random" getter="get_turbulence_noise_speed_random" default="0.2"> + The in-place rate of change of the turbulence field. This defines how quickly the noise pattern varies over time. + A value of 0.0 will result in a fixed pattern. </member> <member name="turbulence_noise_strength" type="float" setter="set_turbulence_noise_strength" getter="get_turbulence_noise_strength" default="1.0"> - The turbulence noise strength. Increasing this will result in a stronger, more contrasting noise pattern. + The turbulence noise strength. Increasing this will result in a stronger, more contrasting, flow pattern. </member> </members> <constants> |