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-rw-r--r--doc/classes/ParticlesMaterial.xml34
1 files changed, 17 insertions, 17 deletions
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 7f62ded84e..bd31452737 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -21,7 +21,7 @@
Each particle's rotation will be animated along this [CurveTexture].
</member>
<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
- Rotation randomness ratio. Default value: [code]0[/code].
+ Rotation randomness ratio.
</member>
<member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
@@ -31,7 +31,7 @@
Each particle's angular velocity will vary along this [CurveTexture].
</member>
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
- Angular velocity randomness ratio. Default value: [code]0[/code].
+ Angular velocity randomness ratio.
</member>
<member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
Particle animation offset.
@@ -40,7 +40,7 @@
Each particle's animation offset will vary along this [CurveTexture].
</member>
<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
- Animation offset randomness ratio. Default value: [code]0[/code].
+ Animation offset randomness ratio.
</member>
<member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
Particle animation speed.
@@ -49,7 +49,7 @@
Each particle's animation speed will vary along this [CurveTexture].
</member>
<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
- Animation speed randomness ratio. Default value: [code]0[/code].
+ Animation speed randomness ratio.
</member>
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code].
@@ -64,7 +64,7 @@
Damping will vary along this [CurveTexture].
</member>
<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
- Damping randomness ratio. Default value: [code]0[/code].
+ Damping randomness ratio.
</member>
<member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents" default="null">
The box's extents if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_BOX].
@@ -82,7 +82,7 @@
Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
</member>
<member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape" default="0">
- Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. Default value: [constant EMISSION_SHAPE_POINT].
+ Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values.
</member>
<member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius" default="null">
The sphere's radius if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_SPHERE].
@@ -91,16 +91,16 @@
Align Y axis of particle with the direction of its velocity.
</member>
<member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag" default="false">
- If [code]true[/code], particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles].
+ If [code]true[/code], particles will not move on the z axis.
</member>
<member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], particles rotate around Y axis by [member angle].
</member>
<member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0">
- Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code].
+ Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane.
</member>
<member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3( 0, -9.8, 0 )">
- Gravity applied to every particle. Default value: [code](0, -9.8, 0)[/code].
+ Gravity applied to every particle.
</member>
<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
Initial hue variation applied to each particle.
@@ -109,13 +109,13 @@
Each particle's hue will vary along this [CurveTexture].
</member>
<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
- Hue variation randomness ratio. Default value: [code]0[/code].
+ Hue variation randomness ratio.
</member>
<member name="initial_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation.
</member>
<member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
- Initial velocity randomness ratio. Default value: [code]0[/code].
+ Initial velocity randomness ratio.
</member>
<member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Linear acceleration applied to each particle in the direction of motion.
@@ -124,7 +124,7 @@
Each particle's linear acceleration will vary along this [CurveTexture].
</member>
<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
- Linear acceleration randomness ratio. Default value: [code]0[/code].
+ Linear acceleration randomness ratio.
</member>
<member name="orbit_velocity" type="float" setter="set_param" getter="get_param" default="null">
Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
@@ -134,7 +134,7 @@
Each particle's orbital velocity will vary along this [CurveTexture].
</member>
<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="null">
- Orbital velocity randomness ratio. Default value: [code]0[/code].
+ Orbital velocity randomness ratio.
</member>
<member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
@@ -143,7 +143,7 @@
Each particle's radial acceleration will vary along this [CurveTexture].
</member>
<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
- Radial acceleration randomness ratio. Default value: [code]0[/code].
+ Radial acceleration randomness ratio.
</member>
<member name="scale" type="float" setter="set_param" getter="get_param" default="1.0">
Initial scale applied to each particle.
@@ -152,10 +152,10 @@
Each particle's scale will vary along this [CurveTexture].
</member>
<member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
- Scale randomness ratio. Default value: [code]0[/code].
+ Scale randomness ratio.
</member>
<member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
- Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. Applied to X/Z plane and Y/Z planes.
+ Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes.
</member>
<member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
@@ -164,7 +164,7 @@
Each particle's tangential acceleration will vary along this [CurveTexture].
</member>
<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
- Tangential acceleration randomness ratio. Default value: [code]0[/code].
+ Tangential acceleration randomness ratio.
</member>
<member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier" default="null">
Trail particles' color will vary along this [GradientTexture].