diff options
Diffstat (limited to 'doc/classes/PhysicalBone3D.xml')
-rw-r--r-- | doc/classes/PhysicalBone3D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml index d58ea9487e..eda9fd6af5 100644 --- a/doc/classes/PhysicalBone3D.xml +++ b/doc/classes/PhysicalBone3D.xml @@ -84,7 +84,7 @@ The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] (max friction). </member> <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0"> - This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce the body's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object. + This is multiplied by [member ProjectSettings.physics/3d/default_gravity] to produce this body's gravity. For example, a value of [code]1.0[/code] will apply normal gravity, [code]2.0[/code] will apply double the gravity, and [code]0.5[/code] will apply half the gravity to this body. </member> <member name="joint_offset" type="Transform3D" setter="set_joint_offset" getter="get_joint_offset" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)"> Sets the joint's transform. @@ -96,7 +96,7 @@ Sets the joint type. See [enum JointType] for possible values. </member> <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.0"> - Damps the body's movement. By default, the body will use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > Physics > 3d[/b] or any value override set by an [Area3D] the body is in. Depending on [member linear_damp_mode], you can set [member linear_damp] to be added to or to replace the body's damping value. + Damps the body's movement. By default, the body will use [member ProjectSettings.physics/3d/default_linear_damp] or any value override set by an [Area3D] the body is in. Depending on [member linear_damp_mode], [member linear_damp] may be added to or replace the body's damping value. See [member ProjectSettings.physics/3d/default_linear_damp] for more details about damping. </member> <member name="linear_damp_mode" type="int" setter="set_linear_damp_mode" getter="get_linear_damp_mode" enum="PhysicalBone3D.DampMode" default="0"> |