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Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 758e98ad85..85a25b05af 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2293,6 +2293,7 @@ <member name="physics/3d/physics_engine" type="String" setter="" getter="" default=""DEFAULT""> Sets which physics engine to use for 3D physics. "DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented. + "Dummy" is a 3D physics server that does nothing and returns only dummy values, effectively disabling all 3D physics functionality. </member> <member name="physics/3d/run_on_separate_thread" type="bool" setter="" getter="" default="false"> If [code]true[/code], the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If [code]false[/code], the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process. |