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-rw-r--r--doc/classes/RDShaderSource.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RDShaderSource.xml b/doc/classes/RDShaderSource.xml
index a7b897d56e..ff36cf1c06 100644
--- a/doc/classes/RDShaderSource.xml
+++ b/doc/classes/RDShaderSource.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Shader source code in text form.
- See also [RDShaderFile]. [RDShaderSource] is only meant to be used with the [RenderingDevice] API. It should not be confused with Godot's own [Shader] resource, which is what Godot's various nodes use for high-level shader programming.
+ See also [RDShaderFile]. [RDShaderSource] is only meant to be used with the [RenderingDevice] API. It should not be confused with Redot's own [Shader] resource, which is what Redot's various nodes use for high-level shader programming.
</description>
<tutorials>
</tutorials>
@@ -23,7 +23,7 @@
<param index="1" name="source" type="String" />
<description>
Sets [param source] code for the specified shader [param stage]. Equivalent to setting one of [member source_compute], [member source_fragment], [member source_tesselation_control], [member source_tesselation_evaluation] or [member source_vertex].
- [b]Note:[/b] If you set the compute shader source code using this method directly, remember to remove the Godot-specific hint [code]#[compute][/code].
+ [b]Note:[/b] If you set the compute shader source code using this method directly, remember to remove the Redot-specific hint [code]#[compute][/code].
</description>
</method>
</methods>