diff options
Diffstat (limited to 'doc/classes/RDShaderSource.xml')
-rw-r--r-- | doc/classes/RDShaderSource.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RDShaderSource.xml b/doc/classes/RDShaderSource.xml index a7b897d56e..ff36cf1c06 100644 --- a/doc/classes/RDShaderSource.xml +++ b/doc/classes/RDShaderSource.xml @@ -5,7 +5,7 @@ </brief_description> <description> Shader source code in text form. - See also [RDShaderFile]. [RDShaderSource] is only meant to be used with the [RenderingDevice] API. It should not be confused with Godot's own [Shader] resource, which is what Godot's various nodes use for high-level shader programming. + See also [RDShaderFile]. [RDShaderSource] is only meant to be used with the [RenderingDevice] API. It should not be confused with Redot's own [Shader] resource, which is what Redot's various nodes use for high-level shader programming. </description> <tutorials> </tutorials> @@ -23,7 +23,7 @@ <param index="1" name="source" type="String" /> <description> Sets [param source] code for the specified shader [param stage]. Equivalent to setting one of [member source_compute], [member source_fragment], [member source_tesselation_control], [member source_tesselation_evaluation] or [member source_vertex]. - [b]Note:[/b] If you set the compute shader source code using this method directly, remember to remove the Godot-specific hint [code]#[compute][/code]. + [b]Note:[/b] If you set the compute shader source code using this method directly, remember to remove the Redot-specific hint [code]#[compute][/code]. </description> </method> </methods> |