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-rw-r--r--doc/classes/RigidBody.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index ffc5c86074..0afad89f4c 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="RigidBody" inherits="PhysicsBody" category="Core" version="3.0-rc1">
+<class name="RigidBody" inherits="PhysicsBody" category="Core" version="3.0-stable">
<brief_description>
Physics Body whose position is determined through physics simulation in 3D space.
</brief_description>
@@ -33,7 +33,7 @@
<argument index="1" name="impulse" type="Vector3">
</argument>
<description>
- Apply a positioned impulse (which will be affected by the body mass and shape). This is the equivalent of hitting a billiard ball with a cue: a force that is applied once, and only once. Both the impulse and the offset from the body origin are in global coordinates.
+ Apply a positioned impulse (which will be affected by the body mass and shape). This is the equivalent of hitting a billiard ball with a cue: a force that is applied once, and only once. Both the impulse and the position are in global coordinates, and the position is relative to the object's origin.
</description>
</method>
<method name="get_colliding_bodies" qualifiers="const">