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-rw-r--r--doc/classes/SkeletonModification2DTwoBoneIK.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SkeletonModification2DTwoBoneIK.xml b/doc/classes/SkeletonModification2DTwoBoneIK.xml
index 1c7bb32f4a..d2417ba7bf 100644
--- a/doc/classes/SkeletonModification2DTwoBoneIK.xml
+++ b/doc/classes/SkeletonModification2DTwoBoneIK.xml
@@ -65,7 +65,7 @@
</methods>
<members>
<member name="flip_bend_direction" type="bool" setter="set_flip_bend_direction" getter="get_flip_bend_direction" default="false">
- If [code]true[/code], the bones in the modification will blend outward as opposed to inwards when contracting. If [code]false[/code], the bones will bend inwards when contracting.
+ If [code]true[/code], the bones in the modification will bend outward as opposed to inwards when contracting. If [code]false[/code], the bones will bend inwards when contracting.
</member>
<member name="target_maximum_distance" type="float" setter="set_target_maximum_distance" getter="get_target_maximum_distance" default="0.0">
The maximum distance the target can be at. If the target is farther than this distance, the modification will solve as if it's at this maximum distance. When set to [code]0[/code], the modification will solve without distance constraints.